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Shoutbox
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25-07-2017 08:36
@MadMatty LIES! ALL LIES!

22-07-2017 17:54
Its because the file path is too long. Its all Valis77s fault .. Wink

22-07-2017 15:30
@ungulwaiter they have it just takes a looong while to process it.

22-07-2017 15:09
Street Fighter Alpha: Warriors' Dream and Marvel Super Heroes Vs. Street Fighter for the Saturn have 'file not found' pages

22-07-2017 05:11
do you use a browser to upload to the archive? i just use filezilla to do it

21-07-2017 10:11
Does anyone know why if I upload large files to archive, it just freezes after some time. Even if I split them in two smaller files it uploads one, and freezes on another

19-07-2017 08:50
Sorry, my bad. Forgot to verify the permissions on the disk. Works fine now, though.

19-07-2017 01:23
i doubt it, unless the ftp server is still hooked up to the old hdd that connor has

18-07-2017 21:19
FTP full again?

16-07-2017 14:00
The file will sort it self out in a little while due to a file number change

Shoutbox Archive
Member Poll
Best Nintendo console?

NES
NES
13% [1 Vote]

SNES
SNES
50% [4 Votes]

N64
N64
0% [0 Votes]

GC
GC
0% [0 Votes]

Wii
Wii
25% [2 Votes]

Wii U
Wii U
0% [0 Votes]

Switch
Switch
13% [1 Vote]

Votes: 8
You must login to vote.
Started: 01.07.17

Polls Archive
Calibrate your Screen!
GraphicsI have tried to write a small tutorial on calibrating your screen for outputting a more accurate image. This allows you to view games and longplays as intended and more importantly to those recording games, to capture an accurate image. While the solution here is far from perfect, I hope it can provide more pleasing results.

You can find the tutorial in the Support forums on the below link

Monitor Calibration Tutorial
19534
S_SoulReaver on June 08 2015 20:59:33

Just what I was looking for. Anyway, if I'm not sure if my monitor is calibrated correctly, I try looking at the game and at the video after it got reprocessed by Megui. The High dinamic rendering effect disapear, so I'm trying to tweak the video with a contrast set to 1.1, then, to compensate the new brigthness in unwanted spots, reduced the brigthness to -3, -2 or so, just looking for it at the moment.

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