771 posts | Last Activity on 17-05-2021 16:16 by SGuy
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SGuy 17-05-2021 16:16, 3 years ago Responded in Training before recording?
Re: Training before recording?
What if MAME emulator doesn't support rerecording in some games? I've tried to save/load in Battletoads (Arcade), but i've got a desync.
KAGE-008
KAGE-008 17-05-2021 15:51, 3 years ago Responded in Training before recording?
Re: Training before recording?
I would suggest completing the game off-screen first, then analyzing the most optimal way of doing a 100% completion without getting lost for the recording session.

If you are going to make use of the re-recording feature, then it would be much easier since you can rollback the mistakes by playing the video, pausing at a sweet spot, savestating there, re-enabling input writing and loading the savestate you have just made.
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SGuy 17-05-2021 10:41, 3 years ago Responded in Training before recording?
Re: Training before recording?
How are you guys have time to record multiple games? It's better to watch/read a walkthrough before actually recording a game or pass the game at once then record? Also i'm interested why there is no good rerecording emulator for Arcade?

https://www.youtube.com/watch?v=Xypy3CAjHcI

It's a skills?
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SGuy 12-05-2021 09:06, 3 years ago Responded in Some questions (again)
Re: Some questions (again)
Thank you for your answer!
Responded in Some questions (again)
KAGE-008
KAGE-008 11-05-2021 22:21, 3 years ago Responded in Some questions (again)
Re: Some questions (again)
To answer your questions:
1. We organize our encoded videos into categories by console. This way we know which games are going to be in a future YT batch (with an ID we reserve internally and by agreement with the YT uploaders). Some people upload their stuff from local drive, and those usually go to YT schedule a bit earlier than others.
2. Recording time depends on how long the game is. RPGs tend to be much longer than shmups or platformers for example. As for editing/encoding, we normally take from a few hours to several days, again depending on the game's length.

I understand you want your stuff to be as perfect as possible, but that's not always the case. People have different ways of beating a game, and gameplay techniques/skills differ from person to person as well. Of course a replacement to a sloppy longplay is always welcome, as long as the original submitter is cool with it.
Responded in Some questions (again)
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SGuy 11-05-2021 21:00, 3 years ago Responded in Some questions (again)
Re: Some questions (again)
1) How are you organize your recorded videos in folder?
2) How much time do you spend recording and editing videos?

I have so many games I want to record, but editing is really pisses me off. I don't know, maybe i'm a perfectionist. I can pass the 1 level/chapter/ several times till I get satisfied with result.
Responded in Some questions (again)
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SGuy 29-04-2021 13:29, 3 years ago Responded in Editing long videos
Re: Editing long videos
Wow, I didn't know that, thank you!
Responded in Editing long videos
KAGE-008
KAGE-008 29-04-2021 11:53, 3 years ago Responded in Editing long videos
Re: Editing long videos
The longplay guidelines has a rule that says this:
“Dying IS OK. We're all human. Just make sure you look like you know what you're doing, not running around playing the game for the first time. Look for walkthroughs on YouTube or Gamefaqs or IGN.com before actually recording.”

In the case of retro stuff it's pretty easy since you use savestates along with BizHawk's re-recording feature to optimise the video and make it 'deathless'. We're not against death scenes in videos but we require at least experience in the game they're doing a longplay of, to make it more entertaining for the viewers.
Responded in Editing long videos
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SGuy 29-04-2021 09:57, 3 years ago Responded in Editing long videos
Re: Editing long videos
Ikr, I mean, for example, when you recording a very long video (~2-3 hours), you're failing sometime, should you keep that part in mind to delete it later? Sometimes I forget to delete parts but I don't want to wasting my time rewatching video. How are you guys deal with that? I know, maybe it's a stupid question.
Responded in Editing long videos
KAGE-008
KAGE-008 19-04-2021 12:21, 3 years ago Responded in Editing long videos
Re: Editing long videos
You can use tools such as VirtualDub or Sony Vegas to edit your raw video before you encode it.
Responded in Editing long videos
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SGuy 19-04-2021 11:48, 3 years ago Responded in Editing long videos
Re: Editing long videos
That's obvious but thanks. But what if I want to cut boring parts of the game? I want to speed up this process instead of rewatching the video. How to do that? On World of Longplays channel there a so many videos with duration over 5 hours.
Responded in Editing long videos
KAGE-008
KAGE-008 19-04-2021 05:02, 3 years ago Responded in Editing long videos
Re: Editing long videos
If you're recording from an emulator, there is re-recording which means you can load a state in case you make a mistake, and continue recording from there. This way you get a decent playthrough without having to edit out stuff.

If it's a modern game, I recommend to play through it several times until you're sure you can minimize the deaths in your recording.
Responded in Editing long videos
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SGuy 18-04-2021 21:45, 3 years ago Responded in Editing long videos
Re: Editing long videos
Hello there, I'm interested how much time takes to edit a long video? For example, what if I have over 5-10 hour video, I didn't remember any fails but maybe they've been, should I rewatch this? Any tips for saving time in future?
Responded in Editing long videos
KAGE-008
KAGE-008 12-04-2021 07:03, 3 years ago Responded in Rules for Newcomer Longplayers.
Re: Rules for Newcomer Longplayers.
One thing to be aware when touching the x264 presets: Very Slow is only viable if you're going to encode simpler stuff like NES, Atari 2600 and similar systems. For 90's and 3D systems I recommend using Slower or Slow with CRF of 19-21 and modifying a few parameters such as M.E and b-frames when necessary. This can be useful especially for PCs with an older-gen i3/i5 and even modern Pentiums.
KAGE-008
KAGE-008 12-04-2021 05:01, 3 years ago Responded in Recommended Emulators for Recording Longplays
Re: Recommended Emulators for Recording Longplays
For MSX stuff, the final resolution after double size and cropping must be 512x384 for MSX1 and 512x424 for MSX2. Regarding the supported emulator for that, I highly recommend openMSX for the time being. It has a rewind feature in case you make a mistake, just make sure to enable it via console command (F10) and typing 'reverse start' before the game starts. After recording, open the console again and type 'reverse savereplay .omr' to save your recorded inputs.

Also for Intellivision: as I mentioned in a previous thread about that system, the final resolution must be either 636x384 or 604x384 if additional cropping was needed. This process is done via VirtualDub with the resize filter. BizHawk is the supported emulator for INTV games in case anyone asks.
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Vanyok 13-03-2021 08:03, 3 years ago Responded in An issue with AVI dumping in Bizhawk
Re: An issue with AVI dumping in Bizhawk
Well, there is no blurriness in recorded video. Just some tearing... I understand, that some of the PS1 games may not be optimized well enough for hardware.

Anyway, as we know, PlayStation emulation is pretty good at this moment, but not ideal. So I decided to ask more experienced users for advice, because I may not know some of the nuances with Bizhawk and AVI dumping.

Early I used ePSXe emulator for running PS1 games and I did not think how accurately the console is emulated.
KAGE-008
KAGE-008 11-03-2021 19:06, 3 years ago Responded in An issue with AVI dumping in Bizhawk
Re: An issue with AVI dumping in Bizhawk
The blurriness in some games is due to PS1's technical limitations. Remember, 3D games in 1996 weren't that detailed if we compare them to more modern generations. So that's something you shouldn't worry about.
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Vanyok 11-03-2021 09:56, 3 years ago Responded in An issue with AVI dumping in Bizhawk
Re: An issue with AVI dumping in Bizhawk
That's good news.
Spazbo4
Spazbo4 11-03-2021 03:55, 3 years ago Responded in An issue with AVI dumping in Bizhawk
Re: An issue with AVI dumping in Bizhawk
If it does the same on real hardware then it will be accepted here
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Vanyok 08-03-2021 07:42, 3 years ago Responded in An issue with AVI dumping in Bizhawk
Re: An issue with AVI dumping in Bizhawk
I made some tests to investigate this. First, I recorded a small part of gameplay by using latest version of Bizhawk (2.6.1 at this moment) and I've got same result - tearing.

Then I tried to find some footages recorded from real hardware. On Speedrun.com I found speedrun (https://www.speedrun.com/v.i.p./run/y2qp395y) recorded from Playstation 2 with pretty good quality. I took some frames from the video and there is also tearing during gameplay. Here is the link to the image:

https://drive.google.com/file/d/1x36k...sp=sharing

Interesting fact: only 3D models are tearing while move (for backgrounds the game uses 2D pre-rendered pictures, and they are always static).I think, It's game implementation feature. And perhaps it will be acceptable for the site.

I will also ask NPI about this, because he is one of the admins, who's publishing longplays. It's very important to know his opinion.
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