hi i wanted new Longplayers for TCG Series Like Magic the Gathering,Yu-Gi-Oh and More(for some case) can you find them please
Tombing7225 months ago
Hello. I'd like to record longplays of a few obscure Atari 2600 games. I have the software required to emulate these games. But where are the rules that you need to follow to submit longplays ?
Solder21446 months ago
hi i need gameplay from someone for Arle no bouken Mahou no Jewel someone named Nenilien
MadMatty6 months ago
It's on a very long list of games that need recording We are still waiting on a suitable Amiga AGA emulator with robust recording features before tackling such games.
sayijujai866 months ago
Hello, this message is for MadMatty. I noticed you did many of the longplays for Zool. Have you come across the version for Amiga CD32?
I would suggest completing the game off-screen first, then analyzing the most optimal way of doing a 100% completion without getting lost for the recording session.
If you are going to make use of the re-recording feature, then it would be much easier since you can rollback the mistakes by playing the video, pausing at a sweet spot, savestating there, re-enabling input writing and loading the savestate you have just made.
How are you guys have time to record multiple games? It's better to watch/read a walkthrough before actually recording a game or pass the game at once then record? Also i'm interested why there is no good rerecording emulator for Arcade?
To answer your questions:
1. We organize our encoded videos into categories by console. This way we know which games are going to be in a future YT batch (with an ID we reserve internally and by agreement with the YT uploaders). Some people upload their stuff from local drive, and those usually go to YT schedule a bit earlier than others.
2. Recording time depends on how long the game is. RPGs tend to be much longer than shmups or platformers for example. As for editing/encoding, we normally take from a few hours to several days, again depending on the game's length.
I understand you want your stuff to be as perfect as possible, but that's not always the case. People have different ways of beating a game, and gameplay techniques/skills differ from person to person as well. Of course a replacement to a sloppy longplay is always welcome, as long as the original submitter is cool with it.
1) How are you organize your recorded videos in folder?
2) How much time do you spend recording and editing videos?
I have so many games I want to record, but editing is really pisses me off. I don't know, maybe i'm a perfectionist. I can pass the 1 level/chapter/ several times till I get satisfied with result.
The longplay guidelines has a rule that says this: “Dying IS OK. We're all human. Just make sure you look like you know what you're doing, not running around playing the game for the first time. Look for walkthroughs on YouTube or Gamefaqs or IGN.com before actually recording.”
In the case of retro stuff it's pretty easy since you use savestates along with BizHawk's re-recording feature to optimise the video and make it 'deathless'. We're not against death scenes in videos but we require at least experience in the game they're doing a longplay of, to make it more entertaining for the viewers.
Ikr, I mean, for example, when you recording a very long video (~2-3 hours), you're failing sometime, should you keep that part in mind to delete it later? Sometimes I forget to delete parts but I don't want to wasting my time rewatching video. How are you guys deal with that? I know, maybe it's a stupid question.
That's obvious but thanks. But what if I want to cut boring parts of the game? I want to speed up this process instead of rewatching the video. How to do that? On World of Longplays channel there a so many videos with duration over 5 hours.
If you're recording from an emulator, there is re-recording which means you can load a state in case you make a mistake, and continue recording from there. This way you get a decent playthrough without having to edit out stuff.
If it's a modern game, I recommend to play through it several times until you're sure you can minimize the deaths in your recording.
Hello there, I'm interested how much time takes to edit a long video? For example, what if I have over 5-10 hour video, I didn't remember any fails but maybe they've been, should I rewatch this? Any tips for saving time in future?
One thing to be aware when touching the x264 presets: Very Slow is only viable if you're going to encode simpler stuff like NES, Atari 2600 and similar systems. For 90's and 3D systems I recommend using Slower or Slow with CRF of 19-21 and modifying a few parameters such as M.E and b-frames when necessary. This can be useful especially for PCs with an older-gen i3/i5 and even modern Pentiums.
For MSX stuff, the final resolution after double size and cropping must be 512x384 for MSX1 and 512x424 for MSX2. Regarding the supported emulator for that, I highly recommend openMSX for the time being. It has a rewind feature in case you make a mistake, just make sure to enable it via console command (F10) and typing 'reverse start' before the game starts. After recording, open the console again and type 'reverse savereplay .omr' to save your recorded inputs.
Also for Intellivision: as I mentioned in a previous thread about that system, the final resolution must be either 636x384 or 604x384 if additional cropping was needed. This process is done via VirtualDub with the resize filter. BizHawk is the supported emulator for INTV games in case anyone asks.
Well, there is no blurriness in recorded video. Just some tearing... I understand, that some of the PS1 games may not be optimized well enough for hardware.
Anyway, as we know, PlayStation emulation is pretty good at this moment, but not ideal. So I decided to ask more experienced users for advice, because I may not know some of the nuances with Bizhawk and AVI dumping.
Early I used ePSXe emulator for running PS1 games and I did not think how accurately the console is emulated.
The blurriness in some games is due to PS1's technical limitations. Remember, 3D games in 1996 weren't that detailed if we compare them to more modern generations. So that's something you shouldn't worry about.
I made some tests to investigate this. First, I recorded a small part of gameplay by using latest version of Bizhawk (2.6.1 at this moment) and I've got same result - tearing.
Then I tried to find some footages recorded from real hardware. On Speedrun.com I found speedrun (https://www.speedrun.com/v.i.p./run/y2qp395y) recorded from Playstation 2 with pretty good quality. I took some frames from the video and there is also tearing during gameplay. Here is the link to the image:
Interesting fact: only 3D models are tearing while move (for backgrounds the game uses 2D pre-rendered pictures, and they are always static).I think, It's game implementation feature. And perhaps it will be acceptable for the site.
I will also ask NPI about this, because he is one of the admins, who's publishing longplays. It's very important to know his opinion.
You can view all discussion threads in this forum. You cannot start a new discussion thread in this forum. You cannot start on a poll in this forum. You cannot upload attachments in this forum. You cannot download attachments in this forum.