Escape from the Planet of the Robot Monsters

Arcade conversion developed by Teque Software and published by Domark in 1990

Longplay Information

Author(s): MadMattyMadMatty
System: Commodore 64
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 10/02/2022
YouTube Release: 12/02/2023
Duration: 00:35:39
File Size: 74.98 MB (76784.00 KB)
Downloads: 144 downloads
File Links:


Archived Submission Thread

Screenshot

Player's Review

"ESCAPE - FROM THE WORLD OF BORING VIDEO GAMES! Yes! This is the latest, wackiest, most playable shoot-em-up for a very, very long time. Lots of beautiful girls have been abducted to Planet X by the evil reptilons. And when I say abducted, I mean.... well, yes - exactly! It's a disgrace! And those evil reptilons are downright.... evil! And that's not all - there's more. Where? Inside of course! Good luck men!"

From the monochrome background graphics this seems to be clearly brought over from the ZX Spectrum game. What the C64 adds however is large pixilated coloured sprites over the top which looks oddly out of place.

The game starts off fairly simple. Run around rescuing women for end of level bonuses and destroying boxes for powerups while shooting up robots and collecting any dropped power cored to charge up your ray gun, useful for the end of level bosses. Notably there seems to be a lot of shield collectables in the early stages which all but disappear later on.

As you progress the robots come at you in larger groups and swarm around you making it difficult to move on and shoot them. Powerups are few and far between. You can take a few hits before losing a life but quite often you don't see the kill shot coming and are unaware that you can be killed any time as the energy bar disappears without you really knowing. In some stages you get to teleport and choose which level you want to go on. I try to choose a unique coloured level not shown yet.

The end of level bosses are simple enough. Shoot em if your gun is charged enough or throw bombs at em. That is, if you have any bombs. For some reason I couldn't work out I would end up throwing bombs randomly without pressing bomb key so by the time I got to the boss, they would all be gone. I first though that maybe I'm mashing fire to quickly but it didn't mater where I was in the level it would often be a case of that my next shot would drop a bomb even when i didn't want it, Maybe that's just a quirk of the C64 game.

Overall the C64 game isn't bad, but it gets stupidly difficult later in the game due to very suspect hit detection and invisible bullets. It can be quite difficult to line up you shots for destroying boxes as well. Might have been better to stay in high detail gfx mode including the sprites.