Dead Zone
Dead Zone, developed by Jeff Minty? and published by The Power House in 1986.
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Player's Review
I cant find much info on this game. The game says Jeff Minty on the title screen yet still looks very much like a Gavin Raeburn game right down to the glitchy gfx and gameplay style. The game is endless and loops forever more as expected with no notable changes in difficulty. There are 16 levels in all.
There are two versions of the game. The retail release and a 'Game on' (1992 Issue 12) diskmag release. The notable difference is that the retail version plays Jean-Michel Jarres 'Oxygene' throughout and the covermount uses the short looping tune from 'The Equalizer' also released by the Power House developed by Gavin Raeburn. I'm not sure what version the 'Commodore Power Issue 2' covermount uses.
The objective of the game is to collect all objects in the level. Sound simple enough but in your way are annoying constantly respawning enemies and really tricky jumps as well as laser walls. The game can be glitchy and quite often some collectables vanish and need to be forced to reappear. It is also possible to jump into some walls and glitch around certain enemies. Sometimes you may need to take a very specific route else you get stuck or die. Losing a life puts you back at the start of the level but you retain any collected items.
00:00:00 Game
00:23:55 Game loops
There are two versions of the game. The retail release and a 'Game on' (1992 Issue 12) diskmag release. The notable difference is that the retail version plays Jean-Michel Jarres 'Oxygene' throughout and the covermount uses the short looping tune from 'The Equalizer' also released by the Power House developed by Gavin Raeburn. I'm not sure what version the 'Commodore Power Issue 2' covermount uses.
The objective of the game is to collect all objects in the level. Sound simple enough but in your way are annoying constantly respawning enemies and really tricky jumps as well as laser walls. The game can be glitchy and quite often some collectables vanish and need to be forced to reappear. It is also possible to jump into some walls and glitch around certain enemies. Sometimes you may need to take a very specific route else you get stuck or die. Losing a life puts you back at the start of the level but you retain any collected items.
00:00:00 Game
00:23:55 Game loops
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