584 posts | Last Activity on 03-03-2011 13:22 by JonL
JonL
JonL 03-03-2011 13:22, 13 years ago Responded in [Rejected] Double Dragon V (SNES)
Re: [Rejected] Double Dragon V (SNES)
Thanks for re-submitting.
Sorry for the inconvenience.
V
ValisRetired 01-03-2011 22:07, 13 years ago Responded in [Rejected] Double Dragon V (SNES)
Re: [Rejected] Double Dragon V (SNES)
ok i get it thanks. i mean really?
JonL
JonL 01-03-2011 09:14, 13 years ago Responded in [Rejected] Double Dragon V (SNES)
Re: [Rejected] Double Dragon V (SNES)
This longplay was rejected because it did not meet the following requirements:

=> Longplays of "older" consoles need to have their resolution doubled with no smoothing.
=> The video was encoded in an unnecessary high resolution of 1024x896.
Longplays on the chosen platform should be 512x448.
[img width=260]http://www.longplays.org/../../images/rejected_resolutiontoohi.png[/img]


You can refer to the attached screenshot for evidence.


Here are some pieces of advice to help fix the errors:

Double check our requirement FAQ.
Refer to our encoding FAQ for details on how to properly capture/encode longplays.
Feel free to join our IRC channel for specific help.

Hope to hear from you soon. ;-)
JonL
JonL 24-02-2011 09:33, 13 years ago Responded in [Rejected] Pokemon Crystal (GBC)
Re: [Rejected] Pokemon Crystal (GBC)
This longplay was rejected because it did not meet the following requirements:

=> The required signature is missing from the video or is not properly formatted.
[img width=260]http://www.longplays.org/../../images/rejected_signature.png[/img]

=> Longplays of "older" consoles need to have their resolution doubled with no smoothing.
In this case, the submitted video was 160x144, and needed to be 320x288.
[img width=260]http://www.longplays.org/../../images/rejected_resolutiontoolow.png[/img]

=> Video quality was unsufficient. Compression was set too high.
[img width=260]http://www.longplays.org/../../images/rejected_compression.png[/img]

=> Texts in the game were garbled. Emulation issue? Bad ROM dump?

=> Oh, yeah! I almost forgot: the longplay is incomplete. You didn't reach the end of the game.

You can refer to the attached screenshot for evidence.


Here are some pieces of advice to help fix the errors:

You need to do the MeGUI / mkvmerge GUI part in the following FAQ:
http://www.longplays.org/modules/newbb/viewtopic.php?topic_id=264

Feel free to join our IRC channel for specific help.

Hope to hear from you soon. ;-)
JonL
JonL 23-02-2011 21:13, 13 years ago Responded in [Rejected] Track & Field (NES)
Re: [Rejected] Track & Field (NES)
This longplay was rejected because it did not meet the following requirements:

=> The required signature is missing from the video or is not properly formatted.
[img width=260]http://www.longplays.org/../../images/rejected_signature.png[/img]

=> Longplays of "older" consoles need to have their resolution doubled with no smoothing.
=> The video was encoded in an unnecessary high resolution of 640x480.
Longplays on the chosen platform should be 512x448.
[img width=260]http://www.longplays.org/../../images/rejected_resolutiontoohi.png[/img]

=> Video was blurry, either because of a rescale operation or poor video capture method.
[img width=260]http://www.longplays.org/../../images/rejected_blur.png[/img]

You can refer to the attached screenshot for evidence.


Here are some pieces of advice to help fix the errors:

You need to do the MeGUI / mkvmerge GUI part in the following FAQ (note the PointResize part):
http://www.longplays.org/modules/newbb/viewtopic.php?topic_id=264

Feel free to join our IRC channel for specific help.

Hope to hear from you soon. ;-)
Ravenlord
Ravenlord 20-02-2011 14:02, 13 years ago Responded in [Accepted] Cocoron
Re: [Accepted] Cocoron
Congrats for you first longplay Kimu-Kun, keep up the good work Wink
Responded in [Accepted] Cocoron
20-02-2011 11:51, 13 years ago Responded in [Accepted] Cocoron
Re: [Accepted] Cocoron
It's not just you, I tried to remux it with the megui thing, but megui did not want to do that for me, for some reason :-( I think JonL remuxed it, but he hasn't uploaded it yet, which would explain why the time on the video is 10 seconds longer on youtube than in vlc etc.. (That is why i tried remuxing it in the first place...)
Responded in [Accepted] Cocoron
Tsunao
Tsunao 20-02-2011 11:26, 13 years ago Responded in [Accepted] Cocoron
Re: [Accepted] Cocoron
I dunno if it is me...

The one I downloaded from this site won't play on DivX Player, yet it will in VLC. (dunno why I have the DivX player in the first place.)

When I uploaded it to YouTube, the audio desynced. Yet...the audio is in sync when I played in VLC.

Was mkvmerge used to make the file?

I'm going to remux to fix the audio desync and upload it to YouTube.
Responded in [Accepted] Cocoron
20-02-2011 10:40, 13 years ago Responded in [Accepted] Cocoron
Re: [Accepted] Cocoron
Yes, it is a learning process :-) We keep learning something new every time you know, trying slightly different settings in megui etc to maximize the quality of the videos.
Responded in [Accepted] Cocoron
Kimu-kun
Kimu-kun 20-02-2011 09:31, 13 years ago Responded in [Accepted] Cocoron
Re: [Accepted] Cocoron
@Geekmeister: I'll keep that in mind for the future longplays. As I say, I have a long way to go.
Responded in [Accepted] Cocoron
JonL
JonL 19-02-2011 21:03, 13 years ago Responded in [Accepted] Cocoron
Re: [Accepted] Cocoron
Good job anyway Kimu-kun! Nice to see your first longplay!
Responded in [Accepted] Cocoron
19-02-2011 20:48, 13 years ago Responded in [Accepted] Cocoron
Re: [Accepted] Cocoron
Now, we are going to accept this video under some doubts, it is a bit too compressed, and there are some deinterlacing issues in it. In the future try not to compress the video as much, and avoid deinterlacing it please.
Keep in mind that filesize is not an issue here :-P But quality is...
Responded in [Accepted] Cocoron
JonL
JonL 16-02-2011 16:34, 13 years ago Responded in [Rejected] Power Blade 2 (NES)
Re: [Rejected] Power Blade 2 (NES)
This longplay was rejected because it did not meet the following requirements:

=> The required signature is missing from the video or is not properly formatted.
[img width=260]http://www.longplays.org/../../images/rejected_signature.png[/img]

=> Longplays of "older" consoles need to have their resolution doubled with no smoothing.
In this case, the submitted video was 256x224, and needed to be 512x448.
[img width=260]http://www.longplays.org/../../images/rejected_resolutiontoolow.png[/img]

Apart from those minor points to fix, the longplay is good and will be accepted.
You need to do the MeGUI / mkvmerge GUI part in the following FAQ:
http://www.longplays.org/modules/newbb/viewtopic.php?topic_id=264

Feel free to join our IRC channel for specific help.

Hope to hear from you soon. ;-)
JonL
JonL 14-02-2011 14:20, 13 years ago Responded in [Rejected] Mega Man 10 (Wii)
Re: [Rejected] Mega Man 10 (Wii)
This longplay was rejected because it did not meet the following requirements:

=> The video was encoded in an unnecessarily high resolution of 800x600. This resolution is neither a native console resolution nor a multiple of any native resolution.
As this game clearly does not support HD, the only accepted resolution is 720x480, also known as 480p.
[img width=260]http://www.longplays.org/../../images/rejected_resolutiontoohi.png[/img]

You can refer to the attached screenshot for evidence.

We strongly advise you to seek the guidance of video wizards (ScHlAuChi, RickyC and others) on our IRC channel.
RickyC
RickyC 05-02-2011 00:34, 13 years ago Responded in [Rejected] Mega Man 10 (Wii)
Re: [Rejected] Mega Man 10 (Wii)
Its hard to tell from a still image but im sure both should be fine. I've had parts go bad in the video that i couldnt do anything about and both seem very good for a dazzle.
K
Kitsune 04-02-2011 22:46, 13 years ago Responded in [Rejected] Mega Man 10 (Wii)
Re: [Rejected] Mega Man 10 (Wii)
I'm not a mod or anything here, but there's barely any difference between the first picture and the second picture for the Super Mario Galaxy run.

It's really up to the mods whether the first part of the submission gets accepted or not. Otherwise you could probably try to rerecord the first segment.
cheeze4343
cheeze4343 03-02-2011 19:58, 13 years ago Responded in [Rejected] Mega Man 10 (Wii)
Re: [Rejected] Mega Man 10 (Wii)
And this is the corrected one (though both will still look great on Youtube and if using VLC Media Player just shrink the video down till you get the resolution you want)
cheeze4343
cheeze4343 03-02-2011 19:56, 13 years ago Responded in [Rejected] Mega Man 10 (Wii)
Re: [Rejected] Mega Man 10 (Wii)
This is the blurry one
RickyC
RickyC 03-02-2011 14:40, 13 years ago Responded in [Rejected] Mega Man 10 (Wii)
Re: [Rejected] Mega Man 10 (Wii)
Personally i think 720p on 16:9 games are fine if they're not blurry but some people are againt and want original resolution no matter what. Problem though is that the same file at 720p will appear alot better on youtube and I wouldn't want to render a long movie twice.

Its hard to say about Mario Galaxy since you used the dazzle though which always gives the video more blur though im sure some of my older videos on here are quite bad.

JonL
JonL 03-02-2011 10:45, 13 years ago Responded in [Rejected] Mega Man 10 (Wii)
Re: [Rejected] Mega Man 10 (Wii)
There are existing Wii longplays that use a 1280x720 resolution.
Mega Man 10 is a deliberately retro-looking game that does not need such a high resolution.

The Mario Galaxy 2 lp also uses 1280x720, so it should be ok, as long as the video quality is good.

It's hard to tell if it will be accepted. Maybe you could take a few screenshots of both parts (blurry and not blurry) and upload them to the ftp (or simply post them here)?

Make sure to make them true color png images, to avoid adding screenshot degradation ;-)
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