767 posts | Last Activity on 14-02-2024 23:15 by Spazbo4
Spazbo4
Spazbo4 14-02-2024 23:15, 12 days ago Responded in Reusage of footage for AI upscaling
Re: Reusage of footage for AI upscaling
AI upscaling our longplays but not editing them in any other way falls under not being fair use. No change to our FAQ needed
M
mchourdakis 08-02-2024 20:20, 18 days ago Responded in Reusage of footage for AI upscaling
Re: Reusage of footage for AI upscaling
Okay in that case please update your faq because it's not saying the same.
KAGE-008
KAGE-008 08-02-2024 20:19, 18 days ago Responded in Reusage of footage for AI upscaling
Re: Reusage of footage for AI upscaling
We do not allow full reuploads of our stuff on other channels, only small snippets of them. Plus that we are already upscaling all our past longplays for our channel.
M
mchourdakis 08-02-2024 19:00, 18 days ago Responded in Reusage of footage for AI upscaling
Re: Reusage of footage for AI upscaling
Hello there.
Your faq says that I can reuse your videos in my way as long as I credit the site, the uploader etc.
I'm experimenting with AI upscaling (I 've created a full scale Video/Image/Audio editor with AI and I 'd use various upscaling methods to do that) and I would like to take some of your (old) games and upscale them and upload them to YouTube. Am I allowed to do that?

Also, I can share with you the upscaled video and you may use it as well.

Best Regards,
Spazbo4
Spazbo4 05-02-2024 03:44, 22 days ago Responded in Upscaling Longplays for Youtube [Updated]
Re: Upscaling Longplays for Youtube [Updated]
Here is an update to upscale longplays for youtube uploading.

For everything that is 240p and smaller for the original game resolution then you can use MeGUI to upscale it using point resize to make sure it upscales to be higher than 1080p resolution. For example the NES resolution is 256x240 you need to do a 5x scale to make it 1280x1200
You can also use Xmedia Recode for these upscales as well as they can encode in h.264 much faster than megui, just make sure to set Rate control mode to Constant Quantizer and the number of the Quantizer to 15 and Audio bitrate set to 192. As for upscaling you can just use an AVS script in either MeGUI or Xmedia Recode with PointResize(width*5,height*5), or use a higher number for handheld games with smaller base resolutions than the NES has

For consoles that are 480p/i resolution (like Dreamcast, Gamecube, Xbox) then it's best to do a 3x scale to 1440p. For all PS2 (and some gamecube games) that display at 640x448 within a 640x480 window and just need to be cropped, then I recommend doing a 4x scale resulting in 2560x1792 after the cropping has been done
You can also use Xmedia Recode for these upscales as well, but also Handbrake is also good for these if you want to use hardware encoding
If using Handbrake then make sure the settings for video encoder are use H.265 8-bit (NVEnc) set to Constant Quality at 15 and Encoder Preset to Medium. Audio needs to be set to AAC (avcodec) with birate at 192

For 720p consoles then it's best to upscale to 2x at 1440p
For 1080p consoles is fine at either 2x or 1.5x resolution to make it either 2160p or 1440p
I recommend Handbrake for these and any higher resolutions

For DS and 3DS games since the resolution is 256x384 for DS and 3DS is 400x480, I recommend a much higher resolution for games that are played in the normal vertical mode to be scaled at 6x for DS and 5x for 3DS, making them 1536x2304 for DS and 2000x2400 for 3DS. This is because youtube is weird with such skinny resolutions so they have to be higher to make them 1080p or higher to take advantage of the higher bitrate that youtube gives those resolutions
boricuaretrogamer
boricuaretrogamer 27-01-2024 16:19, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
I think I found the situation: I had the old AviSynth and AviSynth+. I uninstall both and then install the old AviSynth. I believe having both AviSynth (the old one) and the AviSynth+ cause some kind of conflicts, imo.
martanius
martanius 27-01-2024 04:26, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
Make sure you wrote the path correctly and the name of the file as well. This error can occur when the file or directory does not exist.
boricuaretrogamer
boricuaretrogamer 26-01-2024 23:32, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
When I switch to LWLibavVideoSource and LWLibavAudioSource in the AVS script and open it in MeGUI, it return with a new error:
[Fatal] Failed to avformat_open_input
I don't know what to do! Should I reinstall the old AviSynth instead with AviSynth+?
By the way it's not in AVI it's in MKV.
KAGE-008
KAGE-008 26-01-2024 23:11, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
Use the following:

AviSource("gamename.avi"Wink
PointResize(width*2,height*2)
ConvertToYV12 (chromaresample="point"Wink

Thank me later.
boricuaretrogamer
boricuaretrogamer 26-01-2024 22:43, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
It says Script error along with the path, then the line and column.
martanius
martanius 26-01-2024 21:52, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
LWLibavVideoSource("C:\Vids\MyVideo.mp4"Wink
LWLibavAudioSource("C:\Vids\MyVideo.mp4"Wink

What error does it show?
boricuaretrogamer
boricuaretrogamer 26-01-2024 21:32, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
I don't understand those examples. When I open it to MeGUI it returns with script error!!
I still need help to fully understand. Do you have an AVS template that you can send it to me?
martanius
martanius 26-01-2024 20:16, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
Get the LSMASHSource dll from here: http://avisynth.nl/index.php/LSMASHSo...MASHSource

Locate installation folder of AviSynth and paste the dll in a folder called plugins. For me it is C\:\\Program Files (x86)\\AviSynth\\plugins
You can also locate your MeGui's folder and paste the same dll in tool/avisynth_plugin folder. For me it is E:\\MeGui\\tools\\avisynth_plugin

I have the dll in both folders. Then just use LWLibavVideoSource for video and LWLibavAudioSource for audio.
Or LSMASHVideoSource for video and LSMASHAudioSource for audio.

Examples are on the wiki.
boricuaretrogamer
boricuaretrogamer 24-01-2024 16:15, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
I don't know how to install those! Can you help me out?
boricuaretrogamer
boricuaretrogamer 24-01-2024 16:14, 1 month ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
hi again!
What's the format for LWLibavVideoSource in the AviSynth script?
martanius
martanius 11-01-2024 12:53, 2 months ago Responded in Capture PS2 at 59.94FPS
Re: Capture PS2 at 59.94FPS
Thank you.

I already did one longplay of this game but I used 1080p (Fill). It's 1306x1006 after cropping. But if I use the Under profile I do get 1280x896 after cropping, just like you said.
Well, I'll just re-record it.

Once agian thank you for your help.
Spazbo4
Spazbo4 11-01-2024 12:33, 2 months ago Responded in Capture PS2 at 59.94FPS
Re: Capture PS2 at 59.94FPS
As long as you are using the 1080p under profile it should be good for the most part as that should just double ps2 resolution within a 1080p frame and you just need to remove the border for most ps2 games it would come to 1280x896 at double resolution after cropping. so as long as you get that then it's good
martanius
martanius 08-01-2024 13:57, 2 months ago Responded in Capture PS2 at 59.94FPS
Re: Capture PS2 at 59.94FPS
I just got my X5-Pro. Would this be acceptable quality?

https://www.dropbox.com/scl/fi/nzr5w2...a&dl=0

Cropped version:
https://www.dropbox.com/scl/fi/qypqqj...8&dl=0

Thank you.
Anniesampson
Anniesampson 08-01-2024 06:29, 2 months ago Responded in Problems when I try to encode videos using DirectShowSource (MeGUI)
Re: Problems when I try to encode videos using DirectShowSource (MeGUI)
The "Error Parsing AVS file: DirectShowSource" message likely indicates missing or incompatible DirectShow filters. Try reinstalling Haali Media Splitter and ffdshow, or switch to more reliable alternatives like LSMASHVideoSource or ffmpegsource2. These alternative sources offer better compatibility and frame accuracy compared to DirectShowSource. Be sure your source video format is supported by your chosen encoder and script settings.
martanius
martanius 01-01-2024 00:01, 2 months ago Responded in Capture PS2 at 59.94FPS
Re: Capture PS2 at 59.94FPS
Thank you for help.

That is interesting. Your video looks exactly like how it does on my TV/monitor.

I plan to buy RetroTHINK 5X-Pro. Hopefully it will give me 60FPS. I'd still need to capture it using Elgato tho. Even the preview on Elgato software is 30FPS.

My concern is if AverMedia does send all the frames (which it should since it is 60FPs on my TV/monitor) then the problem seems to be Elgato. But if RETROThink will also send it interlaced then Elgato will once again deinterlace it and halve the framerate.

They say it does have moniton adaptive deinterlacing https://www.retrotink.com/post/retrotink-5x-is-here Well, I hoped I'd be able to record it with what I already have since I currently enjoy the game and played it like 5 times in a row to learn where all the gold bolts and skill points are. But how Krew I Jak II says "Oh well....".

My understading of interlacing is that it shows basically half the previous and half the next frame (so it would make sense PS2 does give 60FPS since it already has the next frame ready to show) Before I posted my question I read that not every game on PS2 runs at 60FPS.

Thank you for your answer and happy new year.
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