@WWECLMAN — Come to our Discord server which is linked at the top bar. Btw, glad you are back here.
WWECLMAN2 months ago
I'm recording Exosquad for Sega Genesis.
WWECLMAN2 months ago
The changing password is not working. I just tried to change the new password. It logs me out and I wrote a new password to sign in and it's not working. I'm stuck with a current password.
WWECLMAN2 months ago
Hi, everybody.
I'm back from longest time holidays.
martanius4 months ago
Batman: The Telltale Series, Call of Duty: Advanced Warfare and Call of Duty: Black Ops 3 (all on PC) - download links are not available. Archive blocked the content for download.
Hey guys, I'm making my first NES longplay for submission to the site, but I'm having an issue with the file size. The problem originates from BizHawk's recording feature only being able to capture NES's native resolution of 256x224; any attempts to resize the video while recording directly from BKM just captures the native rez and blows it up, creating a blurry, muddy movie even when using raw uncompressed video. So here's the process I used.
I used OBS to record the gameplay from the BizHawk window, which is susceptible to bumps and skips even when they're the only processes running. To fix this, made two recordings of the movie, uploaded them both in Adobe Premiere, and manually went through and used each other to patch out any flaws in the audio or video.
The result is a crisp, smooth movie at the required 512x448 resolution. But when it comes to encoding the final product, I can't seem to get it below 500~ megs without compression artifacts showing. Is there something I'm missing?
Bizhawks ability to record 1:1 is one of its redeeming features and you should always render this way. Afterwards you can apply an upscale filter such as nearest neighbour or point resize in Virtual dub / avi synth to upscale 2x pixel perfect.
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