Creating a longplay through an FPGA Replication or (Static) Recompilation (Recomp)

Last updated on 6 minutes ago
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How allowed is creating a longplay through using either an FPGA replicator like MiSTer FPGA or a (Static) Recompilation (Recomp for short)
Spazbo4
For systems that can run using FPGA we instead require them to be recorded using bizhawk instead, that way it can be recorded in a lossless format.

As for recomps, they can be done but only for games that have no other versions on systems that we already allow for, unless there is a significant difference between them. An example is the Dead Space Mobile port, as it has no official release on a platform that we allow longplays for but it was recompiled for PS Vita
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