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mihaibest wrote:
Actually, test1 was 1080p scaled to 720p, I was even surprised it looked a little bit better.
You shouldn't be surprised as it's obvious it would look "better" because the native res was higher before resized down. Same if you would play something in 640x480, you can see pixels as it's the res the game is set to, but if you resize it down, it will render and add loads of anti-aliasing and smooth it out (unless you set the encoder to 'nearest neighbor' thingy so it doesn't add extra stuff). This is what I thought, I said it looked weird that 1 would be better than 2 if 1 was the 720 to 720, so yeah, 1 was 1280, which is what it seemed.
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mihaibest wrote:
So, in conclusion, it is better to record at the same resolution to avoid any problems, but its not like scaling is such a horrible feature and the video is shit or whatever, and dxtory does as much as possible in this direction.
Yes, scaling is terrible, it's just that you can't tell with this game or example without lossless footage. The examples I made first in this thread was about things that uses 1x1 pixels, like text, those will be ruined as there will not be enough pixels to show them properly if the source is 1280 and then resized to 720. But if you do a 1280 to 720 with a game that has thick stuff everywhere, it's harder to notice.
So, recording in the same res you play is very important, or it will not look right (way worse in some games with lots of 1x1), also ads anti-aliasing to smooth it out which removes all the nice original pixels.