So, I might try to make a new game quiz. My old one was Amiga games only and with screenshots (see here: http://tinyurl.com/kzzbmmr
), but this new one will be for many different systems and with sprites only.
I'm trying to figure out the layout/design/size/etc of stuff. Right now I'm trying to decide on how to display the sprites and have settled for something like this:
Meh, the forum resized the image and that makes it blurry (so made it clickable in case you want to view the full version). Admin - remove that restriction IMO! Now I see why this image on the front page is blurry (this one: http://www.longplays.org/Status.png), it has always bothered me
Anyway, as you can see in my image, I might go with 5 (or maybe 6) sprites per row, but don't know yet how many rows. My problem is how to display these sprites and I would like your opinions.
Resizing the small ones so they fit the box just ruins the pixels as they probably wouldn't be 2x2, 3x3 etc, they could end up being something random and thus ruin the pixels and make them look bad, like this:
To most of you it probably looks OK, but not to me
... I HATE wrong/broken pixels! Also, I don't think it's OK to have some sprites in their original res of 1x1 and others in whatever they got after resize.
I could blur them a little thus making the distortion of the pixels more "even" so it doesn't show, but then... they would be blurred:
Soooo, what do you think would be best?
1: All sprites in "A
" keep their original res of 1x1 pixels. But then some could be super small while others big enough to fill the box.
2: All small sprites in "B
" are resized to better fit the box, but then they have broken pixels and are "zoomed in" while the other too-big-to-resize-sprites keep their original size.
which is the same as B
4. Or maybe A
with a zoom in function when a sprite is hovered by the mouse cursor? But where would that zoomed in be displayed then? If inside the box, they would end up looking the same as B/C, or I could make them even bigger and place them in the middle of the screen or in a bigger box somewhere else.
Resizing UP too small sprites is one thing, but resizing them DOWN would just be terrible, so will have to stay away from sprites that doesn't fit the box in their original res. I could of course go with a bit bigger boxes, but then the small sprites would just look even smaller in comparison. Also, some games will of course have longer names than what would fit in the text boxes, but that will be solved by the text ending up inside the area, like the text box could be: [Hello, I like chocolate], but with a longer name adding "hot" after the "I" would look like this: [lo, I like hot chocolate], if you understand... OK.. hmm... yup. Or could work another way if you have ideas.
So, any advice/suggestions on what you think is the best way to deal with this?
Nvm the above text, this thread had another title before.