Missile Defense 3-D

Missile Defense, developed by Mark Cerny for SEGA. Published in 1987.

SMS Longplay 060 TODO: Record at 60 FPS 2D (note: 2d Rom hack plays too fast, Bizhawk Fix3D constant switching between left/right)

Longplay Information

Author(s): MadMattyMadMatty
System: Master System
Region:
Language:
Subtitle Language:
Additional Info: 3D
Publication Date: 02/09/2017
YouTube Release: 31/12/2028
Duration: 00:21:16
File Size: 21.05 MB (21560.00 KB)
Downloads: 930 downloads
File Links:

Screenshot

Player's Review

"War has been declared between two super powers. At play are real nuclear missiles and the outcome looks dim. If their missiles make contact, there's no chance of survival. Luckily there's hope. You and the Eliminator, the only anti-nuclear laser in operation. Aboard a fugitive space station, you're armed for intervention and your mission is clear: stop all nuclear missiles. But it won't be easy. Because those missiles are being launched at you, too. So play for keeps. This is the most important challenge you may ever face."

The game utilises the Sega Scope 3D and Light Phaser. The game was also included as the built in game for the the master-system and glasses console bundle.

A new recording of this game which I now complete to the end. I start off loosing the first game to show what happens if you let a missile hit. Then I replay through to the end.

I am not able to reproduce the 3D effect properly for this game as the game switches left and right screens each time a shot is fired. Each time the screen is blanked 3 frames are used causing the frames to go out of order during the odd/even frame split to produce this side by side 3d video.

The game gets stupidly hard quite quickly and you cant miss a single missile if you want to make it to every 3rd round. If you are hit then you can not shoot for a few seconds which is a double whammy when other missiles are coming at you.