Super Boy 4 (Unlicensed)
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Player's Review
From MobyGames:
'The fourth entry in Zemina's series of Super Mario conversions contains, like its predecessor, its own levels. Most of the design ingredients are lifted straight from Super Mario World, with familiar stage themes and enemies. A few level design elements and some of the enemies, however, are original.
Unlike Super Mario World, the stages are completely linear. There is no overworld, and the levels themselves contain no secrets or bonus areas. Like in the preceding games, it is impossible to enter pipes. There are also no boss battles or stage hierarchy; levels composed out of elements taken from ghost houses and castles of Super Mario World (ghosts, skeletons, fire creatures, etc.) are grouped together and eventually give way to another series of outdoor levels.'
'The fourth entry in Zemina's series of Super Mario conversions contains, like its predecessor, its own levels. Most of the design ingredients are lifted straight from Super Mario World, with familiar stage themes and enemies. A few level design elements and some of the enemies, however, are original.
Unlike Super Mario World, the stages are completely linear. There is no overworld, and the levels themselves contain no secrets or bonus areas. Like in the preceding games, it is impossible to enter pipes. There are also no boss battles or stage hierarchy; levels composed out of elements taken from ghost houses and castles of Super Mario World (ghosts, skeletons, fire creatures, etc.) are grouped together and eventually give way to another series of outdoor levels.'
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