The Kick Boxing
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Player's Review
The Kick Boxing (also known as Super Kick Boxing, Best of the Best: Championship Karate, Panza Kick Boxing) is a kick boxing video game. The objective is to win the kick boxing championship by defeating an array of kick boxing masters in a series of fighting matches.
The game was originally released in 1990 in Europe for various computers as well as the TurboGrafx-16. It is obviously inspired by the cult 1988 film Bloodsport as well as the 1989 movie Best of the Best.
The Kick Boxing is a realistic fighting game. You can either focus on utilizing the default fighting style or choose your own from 55 different moves. You can train your fighter at a gym before the real fights. The game prevents players from winning by spamming same attack over and over since the AI will automatically learn to defend and counter each attack every time you land a hit. Doing the same attack three times in a row will result in a referee ordering fighters to stop and step back from each other which is very bad because the AI does not stop when it is close to either of the edges of the arena and thus can get a free hit on you. There also seems to be a way to do enormous damage and to knock your opponent down when countering certain moves with certain other moves but I never figured it out. To win the game, one must alternate training and fights, as winning fights or training improves stamina, strength and resistance, but training is most effective after a fight. If you try to boost your stats by doing multiple training sessions in a row your each consecutive training will be less effective. Losing a fight reduces your fighter's parameters.
The PCE-CD version is considerably faster than the other versions of this game, it also has animated intro and outro. At the same time, this is the most broken version of the game I've played so far. Half of the moves I tried simply didn't work, as if they don't have damage boxes assigned to them, and animation is sometimes jerky. It feels as bad as the NES version in terms of playability.
The game was originally released in 1990 in Europe for various computers as well as the TurboGrafx-16. It is obviously inspired by the cult 1988 film Bloodsport as well as the 1989 movie Best of the Best.
The Kick Boxing is a realistic fighting game. You can either focus on utilizing the default fighting style or choose your own from 55 different moves. You can train your fighter at a gym before the real fights. The game prevents players from winning by spamming same attack over and over since the AI will automatically learn to defend and counter each attack every time you land a hit. Doing the same attack three times in a row will result in a referee ordering fighters to stop and step back from each other which is very bad because the AI does not stop when it is close to either of the edges of the arena and thus can get a free hit on you. There also seems to be a way to do enormous damage and to knock your opponent down when countering certain moves with certain other moves but I never figured it out. To win the game, one must alternate training and fights, as winning fights or training improves stamina, strength and resistance, but training is most effective after a fight. If you try to boost your stats by doing multiple training sessions in a row your each consecutive training will be less effective. Losing a fight reduces your fighter's parameters.
The PCE-CD version is considerably faster than the other versions of this game, it also has animated intro and outro. At the same time, this is the most broken version of the game I've played so far. Half of the moves I tried simply didn't work, as if they don't have damage boxes assigned to them, and animation is sometimes jerky. It feels as bad as the NES version in terms of playability.
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