3D Thunder Ceptor II

3-D Thunder Ceptor II (3-DサンダーセプターII) developed by Namco and released in Japanese arcades in 1986.

Longplay Information

Author(s): MadMattyMadMatty
System: Arcade - Namco
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 29/07/2023
YouTube Release: 31/12/2027
Duration: 00:09:57
File Size: 137.19 MB (140486.98 KB)
Downloads: 175 downloads
File Links: Download Part: 1
Download Part: 2


Archived Submission Thread

Screenshot

Player's Review

3D Thunder Ceptor II is the follow-up to Thunder Ceptor which was released earlier in the same year of 1986. This arcade game is presented in frame sequential 3D requiring 3D Shutter glasses although I am playing in 2D mode for this video.

The game is an on rails tunnel shooter which reminds me of HyperZone on the snes. The game features six levels to blast through with obstacles to avoid and bosses to take down. You are equipped with a few bombs which do replenish each level. These can be used to do some extra damage, useful for obstacles more than the bosses. To maintain as much energy as possible it is essential to not hit anything while maintaining max speed. The bosses will get in your way and slow you down so need to be destroyed quick.

At the end of each level you get a boost of energy ready for the next level bit its not enough to finish it so you need to ensure you have some left at the end of each stage to carry through. Hitting the speed lanes in stages two and four are very important if you want enough energy to finish the game as well as ensuring you dont hit anything or take to long destroying the bosses.

Overall a nice short game but can be infuriatingly difficult as the energy runs out quick and doing bad in one level or just hitting something may ensure that you wont see the end.

00:00:00 Titles
00:00:33 Stage 1
00:01:59 Stage 2
00:03:20 Stage 3
00:04:49 Stage 4
00:06:16 Stage 5
00:07:48 Stage 6

As a Special bonus, a second video has been added with the video presented in Crosseye 3D to give a close approximation of how the game might have looked originally.