Revolution X

Sega Saturn Conversion of the Arcade game Revolution X and released in 1996.

Longplay Information

Author(s): MadMattyMadMatty
System: Saturn
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 27/02/2018
YouTube Release: 30/07/2022
Duration: 00:48:34
File Size: 335.24 MB (343284.00 KB)
Downloads: 318 downloads
File Links:

Screenshot

Player's Review

This is the forth version of he game I have played through and this one was the most troublesome. There are a couple of game breaking bugs which caught me out a few times. Right at the start of the game, if you shoot the helicopter there is a chance it wont drop the soldiers on the roof so it just keeps flying around and you just keep getting the soldiers that appear in the windows to shoot at and the scene never changes. There a few other moments in the game where this happens. I did try to complete the game on Normal difficulty but this proved impossible for me. At the final stage where you have to shoot the TVs, dozens of soldiers would drop down and melt my energy bar. I had 6 credits left at this point and the game would just melt them away.

Which brings me to another possible bug. In some places there would be a soldier that would continuously hit you like he is using a star trek phaser and if left unchecked he would also melt the life bar. not always easy to spot the culprit in the heat of battle. I never noticed such issues in the other versions of the game. I had to play on easy to get through it. One issue shared with the ps1 version is the hit detection when trying to collect powerups or especially open the cages in the first level which needs to be pixel perfect.

The game does seem to have more gfx elements than the saturn version and sometimes adds many more soldiers on the screen at once. The major let down though is the horrible scaler used to take the 320x240 gfx of ps1 version down to 320x224 for the saturn. the artefacts really stand out especially on text. Also the frame rate is cut in half for the Saturn version. This makes hitting some targets nearly impossible when the screen is scrolling fast.

In the longplay I try to show all the secrets I know about after but there are a few that just seem to not be fully implemented that you would find in the Arcade version. This is true for all the home ports however.