Secret of Mana
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Player's Review
Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.
Secret of Mana, originally released in Japan as Seiken Densetsu 2, is a 1993 action role-playing game developed and published by Square for the SNES. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series.
Secret of Mana features real-time battles, an original Ring Command menu system and a cooperative multiplayer system which allows a second or third player to drop in and out of the game at any time.
During localization, a large part of the original Japanese script had to be compressed, changed or omitted due to cartridge size limitations and censorship. Some sprites and behaviors were changed as well.
From what I read, the original Japanese manual for the game calls the player characters Randi, Primm and Popoi. I do not use these names for several reasons:
1) The guide I was using when recording states that these names are not canon;
2) The game itself does not have default names for its characters;
3) Before recording this game, I recorded Sword of Mana, which, too, has no default names for its characters, and these characters actually do not have any canon names, which led me to believe that Secret of Mana's characters are treated the same.
So, that's why. Whoever guesses what my character's names refer to, gets brownie points, which you can exchange for real pats at Brownie Brown headquarters.
Before going into the final dungeon for the final battle, I spent about 4 hours in the Upper Lands leveling up my weapon and magic skills off-record. Some missed stuff and a lot of extra scenes were edited in at the end of the video. There are some minor things that were not shown, such as some loot drops ( e.g., imp ring, dragon ring, amulet helm, cockatrice cap) and Hexas's wind form.
Secret of Mana, originally released in Japan as Seiken Densetsu 2, is a 1993 action role-playing game developed and published by Square for the SNES. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series.
Secret of Mana features real-time battles, an original Ring Command menu system and a cooperative multiplayer system which allows a second or third player to drop in and out of the game at any time.
During localization, a large part of the original Japanese script had to be compressed, changed or omitted due to cartridge size limitations and censorship. Some sprites and behaviors were changed as well.
From what I read, the original Japanese manual for the game calls the player characters Randi, Primm and Popoi. I do not use these names for several reasons:
1) The guide I was using when recording states that these names are not canon;
2) The game itself does not have default names for its characters;
3) Before recording this game, I recorded Sword of Mana, which, too, has no default names for its characters, and these characters actually do not have any canon names, which led me to believe that Secret of Mana's characters are treated the same.
So, that's why. Whoever guesses what my character's names refer to, gets brownie points, which you can exchange for real pats at Brownie Brown headquarters.
Before going into the final dungeon for the final battle, I spent about 4 hours in the Upper Lands leveling up my weapon and magic skills off-record. Some missed stuff and a lot of extra scenes were edited in at the end of the video. There are some minor things that were not shown, such as some loot drops ( e.g., imp ring, dragon ring, amulet helm, cockatrice cap) and Hexas's wind form.
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