Super Kick Boxing: Best of the Best
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Player's Review
Best of the Best: Championship Karate (also known as Super Kick Boxing, The Kick Boxing, André Panza Kick Boxing) is a kick boxing video game. The objective is to win the kick boxing championship by defeating an array of kick boxing masters in a series of fighting matches. All versions of the game were developed by Loriciels and mostly published by Electro Brain between 1992 and 1993. The Japanese SNES version was published in March 5, 1993.
The game was originally released in 1990 in Europe for various computers as well as the TurboGrafx-16. It is obviously inspired by the cult 1988 film Bloodsport as well as the 1989 movie Best of the Best.
Best of the Best: Championship Karate is a realistic fighting game. You can either focus on utilizing the default fighting style or choose your own from 55 different moves. You can train your fighter at a gym before the real fights. The game prevents players from winning by spamming same attack over and over since the AI will automatically learn to defend and counter each attack every time you land a hit. Doing the same attack three times in a row will result in a referee ordering fighters to stop and step back from each other which is very bad because the AI does not stop when it is close to either of the edges of the arena and thus can get a free hit on you. There also seems to be a way to do enormous damage and to knock your opponent down when countering certain moves with certain other moves but I never figured it out. To win the game, one must alternate training and fights, as winning fights or training improves stamina, strength and resistance, but training is most effective after a fight. If you try to boost your stats by doing multiple training sessions in a row your each consecutive training will be less effective. Losing a fight reduces your fighter’s parameters.
I get all trophies, then take part and win in Kumate event (why not Kumite?), and end up as the highest rated fighter.
The SNES version uses its music tracks at different points in the game compared to other versions. It also lacks the replay feature. The Kumate event has fighters fighting barefoot and bare knuckle, while in all other versions they wear gloves and foot protection. Some fighters have different skin color as well, and Kumate fighters also have different colored pants. The training feature also has different timing and requirements for the first two attributes. The Japanese version of the SNES port also has slightly different menu design in the move selection screen and makes the default face of the player character an Asian one.
The game was originally released in 1990 in Europe for various computers as well as the TurboGrafx-16. It is obviously inspired by the cult 1988 film Bloodsport as well as the 1989 movie Best of the Best.
Best of the Best: Championship Karate is a realistic fighting game. You can either focus on utilizing the default fighting style or choose your own from 55 different moves. You can train your fighter at a gym before the real fights. The game prevents players from winning by spamming same attack over and over since the AI will automatically learn to defend and counter each attack every time you land a hit. Doing the same attack three times in a row will result in a referee ordering fighters to stop and step back from each other which is very bad because the AI does not stop when it is close to either of the edges of the arena and thus can get a free hit on you. There also seems to be a way to do enormous damage and to knock your opponent down when countering certain moves with certain other moves but I never figured it out. To win the game, one must alternate training and fights, as winning fights or training improves stamina, strength and resistance, but training is most effective after a fight. If you try to boost your stats by doing multiple training sessions in a row your each consecutive training will be less effective. Losing a fight reduces your fighter’s parameters.
I get all trophies, then take part and win in Kumate event (why not Kumite?), and end up as the highest rated fighter.
The SNES version uses its music tracks at different points in the game compared to other versions. It also lacks the replay feature. The Kumate event has fighters fighting barefoot and bare knuckle, while in all other versions they wear gloves and foot protection. Some fighters have different skin color as well, and Kumate fighters also have different colored pants. The training feature also has different timing and requirements for the first two attributes. The Japanese version of the SNES port also has slightly different menu design in the move selection screen and makes the default face of the player character an Asian one.
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