Mighty Morphin Power Rangers: The Fighting Edition
|
Player's Review
Both Power Rangers and fighting games were at the height of their popularity in 1995, so a Power Rangers fighting game made sense. The surprise is that the game is surprisingly solid. The characters are fairly unique, all of them have super moves (a fairly new feature in fighters at the time), a unique super bar I haven't seen before or since, and I believe it's the first fighting game to have a survival mode (called trial mode here).
In case people don't understand the super meter, I'll explain it. The meter constantly fills, resets, then fills again. Performing a special when the meter is full does a stronger version of the move (think Darkstalkers). Doing three full-power moves puts the player in super mode. While in super mode, all moves are full power and the player can use that character's super move.
For anyone wondering, the secret code mentioned after the credits allows the player to use Ivan Ooze in vs. mode.
In case people don't understand the super meter, I'll explain it. The meter constantly fills, resets, then fills again. Performing a special when the meter is full does a stronger version of the move (think Darkstalkers). Doing three full-power moves puts the player in super mode. While in super mode, all moves are full power and the player can use that character's super move.
For anyone wondering, the secret code mentioned after the credits allows the player to use Ivan Ooze in vs. mode.
No Comments have been Posted.