Burnout: Legends

Burnout Legends, original PSP game developed by Criterion Software. DS conversion by Visual Impact and published by Electronic Arts in 2005.

Longplay Information

Author(s): MadMattyMadMatty
System: DS
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 11/07/2022
YouTube Release: 07/12/2023
Duration: 05:05:53
File Size: 8450.42 MB (8653228.00 KB)
Downloads: 114 downloads
File Links:


Archived Submission Thread

Screenshot

Player's Review

"Inflict carnage and destruction as you tear through the best from the Burnout series! Race the legends, take on an Eliminator Challenge or track down offenders in your high-performance cop car to unlock classic and new Burnout vehicles. Then go head-to-head in wireless multiplayer races to capture your friends' cars. Burnout Legends unleashes adrenaline-fueled mayhem anywhere you want."

If there was ever a game to fairly compare the NDS vs PSP, it's this one. The PSP game is by far the better version. looking better and playing better but that's not to say the DS version is a bad game as its probably one of the best racing games for the system. The game runs quite smoothly with a long draw distance with virtually no pop in. It can still be hard to determine if a car or corner is coming at you when its represented by a swirl of blocky pixels though.

The core game is all there. In world tour mode you play through five championships each with representing a difficulty/speed level. Each championship caries different variations of location and event line ups which reduced repetition so as not to feel like you are playing the same race over and over. Along the way there are signature takedowns and postcards to collect by completing specific objectives. To 100% the game you pretty much need to gold every single event and complete the in game trophies which in turn unlocks all cars.

Each of the game modes play as you would expect although the Crash modes are the weakest by far. This mode seems like an afterthought here. The level lasts a few seconds and you need to collect all 3 pixelated coins to get gold. Hitting the explosion is useful but getting the chard remains to move can be challenging. The Turbo pickup can be both a help or a hindrance. In Road Rage you need to get as many takedowns as you can within a time limit which is fair enough, but if you are used to the psp game , it may not be as simple. Differences in the physics make it so you don't have much influence on the opponent car depending on how you hit it. You can knock a car around and achieve nothing and other times a slight tap on the back is enough to take em down. This might explain why there are less signature takedowns in this version as knocking the cars into things is barely possible.

The controls can be a little annoying requiring speed adjustments to get drift going in order to make around corners, but on the other hand you can just hold turbo and wall grind pretty much the whole time. Some cars are much better than others in their turning arcs however but may be worse in other ways. There was no real strategy in my car choices other than Assassin for Road rage. I did try to show as many cars as i could without causing me problems in the events. The rubber banding is quite fair int his game. The opposition is not ever far away but they do not go out of their way to steal first place either. Except maybe the final two GP races where the pressure stays on!

In the longplay, I play through each championship in sequence, completing all events before playing the final championship within each. At the end of the Super Championship there are multiple gp events and before doing the last one I go back to previous championships to clean up a few somehow missed events. After completing the final gp I tackle the final trophy and grind out some takedowns. I cut this from the video to save time. I was a bit let down that there is no kind of ending. I don't recall if this is the same in the PSP version. I close the video by manually starting the credit roll.

00:00:00 Compact
00:53:05 Muscle
01:45:46 Coupe
02:44:40 Sport
03:31:50 Super
04:57:00 Final trophy and credit roll