Looney Tunes: Acme Arsenal

Longplay Information

Author(s): KAGE-008KAGE-008
System: Wii
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 08/03/2025
YouTube Release: 31/12/2035
Duration: 02:40:42
File Size: 3046.52 MB (3119636.59 KB)
Downloads: 32 downloads
File Links:

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Screenshot

Player's Review

'The Evil Mad Scientist is fed up with the Looney Tunes and plans to get rid of them once and for all. Using his homemade time machine and giant ACME eraser, he will travel through time and erase the ‘Tunes and their ancestors from existence.

Little does the Mad Scientist know, Bugs Bunny and Marvin the Martian have stolen the designs to the time machine and built one of their own. Now, it’s up to the entire Looney Tunes gang – with the help of each other and their zany arsenal of ACME weapons – to chase the Mad Scientist through the ages…defending their past, present and future!'


Probably the worst game adaptation in the Looney Tunes franchise, according to many people. It was developed by a small group of developers that ended up going bankrupt after their other two titles, Space Chimps and Jumper: Griffin's Story, failed miserably in reception and sales the same way as this one.

The gameplay mechanics are pretty much typical of a beat 'em up, though it seems to be a bit more emphasized on the secondary weapons mostly due to certain targets and also some enemies that can be a pain to defeat with just melee attacks. The good thing is that there is a variety of these weapons, and there are two ways of getting them, either from glass cabins that look like vending machines (at the cost of some coins) or by killing enemies with regular moves, by performing a special attack while they're stunned you can also stun others that are nearby, though this seems to be hard to pull off due to unpolished hit detection, this flaw is also noticeable when firing some weapons.

You can also earn some coins from enemies, as well as from some boxes in a random manner. Oh and those green capsules upgrade your melee attack after the meter reaches a full bar (up to level 3 of it), as long as you don't get lots of damage from enemies as they sometimes can drop down that bar, making things more difficult than they are depending on the situation. Regarding the hit detection, I'm going to go deeper a bit more here, because during the shooting stages it's impossible to even pick up refills when you're travelling at a fast speed, and the worst thing is that they did not learn about it when they were developing Space Chimps, another title from them that plays very similarly in many aspects but without the weapon variety seen here.

The longplay was played on Normal difficulty, the differences between settings are basically the amount of enemies and how much damage they can deal to your character. I also try to make use of different characters in order to show off their attacks. Some stages contain either a hidden small statue or an additional costume for some of the characters, I made sure to find them all.

0:00:00 - Start
0:01:14 - Training stage
0:03:32 - Whack-Tastic Robot-Bash
0:12:50 - Plan-Tastic Voyage
0:27:02 - The Log Ness Monster
0:31:34 - The Muddy Evil Forest
0:37:18 - Excape of Excalibur
0:50:21 - Low Noon
0:59:44 - Pterodactyl Ptreetop Pterror
1:07:34 - Volcano Way Out
1:13:56 - Bully for Porky
1:17:33 - In De Nile
1:24:35 - Pyramuddle
1:38:08 - Scooterway Scramble
1:41:20 - The Martian Fashion Show
1:52:01 - Canyon Chaos
1:57:13 - The Filthy Half-Dozen
2:02:01 - All Noisy on the Egg-Stern Front
2:08:41 - Full Metal Omelet
2:18:40 - Welcome to Wackyland
2:27:42 - Assembly-Line Insanity
2:34:35 - Roboticus Giganticus... It's Alive
2:36:24 - Ending & Credits
2:40:01 - Proof of 100%