Tatsunoko vs. Capcom: Ultimate All-Stars

Tatsunoko vs. Capcom: Ultimate All-Stars

Longplay Information

Author(s): TsunaoTsunao
System: Wii
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 25/12/2011
YouTube Release: 31/12/2026
Duration: 01:33:25
File Size: 1081.60 MB (1107562.77 KB)
Downloads: 950 downloads
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Player's Review

8ing-developed fighting game.
Take Tatsunoko characters (or something). Take Capcom characters. Apply MvC stuff but make it BETTER. ANOTHER VS. SERIES! I'll take this over MvC3 any day (even though TvC's online is FULL OF FAIL!)

I think there is something about a rift. It's a fighting game, SO NO PLOT!

I go through Arcade mode on 8-stars (Ryu and Polimar), one segment of Ultimate All-Shooters (the right-most path), and then show all endings (because RickyC demanded it!)

I'm not that good. -_- Started out sloppy at the beginning with a thrown out Super Tatsumaki (I was nervous. o_o). Any Polimar grab Hypers in the air is due to me mashing buttons too quickly (I have L+M+H mapped for dashing shenanigans) I only slipped in one Level 3 (Polimar's Illusion Destruction Fist...or whatever it is called). There is a lack of Ryu j.H xx H-Poundcake. There are a lack of Delayed Hyper Combos (then again, Polimar and Ryu don't mix in this department), Variable Combination (this, however, DOES mix if Ryu is point character and throws out Shinkuu Hadoken), Crossover Air Raid, Crossover Counter, and Advancing Guard. Needs more Ryu wallbounce. Needs more Ryu Hadoken assist. Giants are projectile spammed. I can NEVER get that assist Hadoken to hit after 3-Stage Reaction Kick. =_= There is a lack of Gesellschaft (Storm) D: (it is only the music.) At least there's Orbital Ring Systems Cargo Bay. :3 (the music)