Mega Man X8 16-bit (Homebrew)
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Player's Review
[Demake] Platformer by AlyssonDaPazzo. SOLO BTW!
Follow a blue robot man as he commits robot-on-animal robot violence. Somewhere, there's some Boba Fett-lookin' d00d and a pod thingy with a bearded d00d. SOMETHING!
Gameplay is the typical Mega Man X (and Mega Man in general) gameplay: pick a stage, do the obstacle course, beat up the boss, get a weapon, figure out the boss you have the weakness for, and figure out where the goodies are in a stage! This time, we have X8 styled like the classic SNES X games (thus "16-bit" and it isn't a straight 1:1 with lots of good changes: fun stages (I LOVE Jakob's Elevator), no autoscroller spam, some different, and in some cases BETTER, weapons from bosses, some armor upgrades are ACTUALLY good. Game difficulty overall feels much harder than original X8 (in my opinion, prolly between X2 and X3. X3 has its own problems, but i digress). Bosses are kinda challenging. Overall, it is a REALLY good demake.
This longplay shoots everything to get 100% items and fights the secret bosses while trying to do speedrun strats (spamming charged Thunder Dancer and charged Fire Dash) and dying because of spamming them. I didn't get Desperado (fight all mavericks bosses at once in Gateway) because I didn't have any clue on how to get it (use Blast Grenade to open the teleporters when it is sealed after clearing 2 areas). Also could've avoided a backtrack through Rooster's stage because I forgot that charged Drift Diamond is a thing lol I was also unaware that Manowar and Yeti have hidden portals. You need charged Blast Grenade to even get to them anyway.
Follow a blue robot man as he commits robot-on-animal robot violence. Somewhere, there's some Boba Fett-lookin' d00d and a pod thingy with a bearded d00d. SOMETHING!
Gameplay is the typical Mega Man X (and Mega Man in general) gameplay: pick a stage, do the obstacle course, beat up the boss, get a weapon, figure out the boss you have the weakness for, and figure out where the goodies are in a stage! This time, we have X8 styled like the classic SNES X games (thus "16-bit" and it isn't a straight 1:1 with lots of good changes: fun stages (I LOVE Jakob's Elevator), no autoscroller spam, some different, and in some cases BETTER, weapons from bosses, some armor upgrades are ACTUALLY good. Game difficulty overall feels much harder than original X8 (in my opinion, prolly between X2 and X3. X3 has its own problems, but i digress). Bosses are kinda challenging. Overall, it is a REALLY good demake.
This longplay shoots everything to get 100% items and fights the secret bosses while trying to do speedrun strats (spamming charged Thunder Dancer and charged Fire Dash) and dying because of spamming them. I didn't get Desperado (fight all mavericks bosses at once in Gateway) because I didn't have any clue on how to get it (use Blast Grenade to open the teleporters when it is sealed after clearing 2 areas). Also could've avoided a backtrack through Rooster's stage because I forgot that charged Drift Diamond is a thing lol I was also unaware that Manowar and Yeti have hidden portals. You need charged Blast Grenade to even get to them anyway.
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