Kagero: Deception II
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Player's Review
RPG by Tecmo.
Follow Millenia as she follow orders from a blue-skinned hottie and kill people with traps.
Gameplay involves setting traps and luring invaders into them. Unlike the first one, this one don't have RNG involved with traps. Instead, it relies on timing and comboing people from one trap to ANOTHER trap a la Rube Goldberg. Instead of statistical nonsense, invaders instead may have resistances to traps and such. For example, one enemy may be immune to lightning damage while another will straight-up ignore wall-mounted traps.
This longplay shoots for the 100-kill ending aka KILL EVERYONE THAT IS FOUGHT! Couldn't make all traps because some traps are too expensive to make.
Follow Millenia as she follow orders from a blue-skinned hottie and kill people with traps.
Gameplay involves setting traps and luring invaders into them. Unlike the first one, this one don't have RNG involved with traps. Instead, it relies on timing and comboing people from one trap to ANOTHER trap a la Rube Goldberg. Instead of statistical nonsense, invaders instead may have resistances to traps and such. For example, one enemy may be immune to lightning damage while another will straight-up ignore wall-mounted traps.
This longplay shoots for the 100-kill ending aka KILL EVERYONE THAT IS FOUGHT! Couldn't make all traps because some traps are too expensive to make.
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