Rockman 5: Blues no Wana!?

REPLACEMENT LONGPLAY

Longplay Information

Author(s): TsunaoTsunao
System: PlayStation
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 28/02/2025
YouTube Release: 31/12/2035
Duration: 04:25:06
File Size: 905.22 MB (926940.20 KB)
Downloads: 24 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

Platformer by Capcom. Part of a re-release...port...thing...called "Complete Works".

Follow a blue robot boy [YeT aGaIn!] as he commits robot-on-robot violence [YeT aGaIn!] to stop...the red robot from 3?! Joining the Blue Bomber is a robot with a flip top and a mechanical birb.

Not a fav but still a good Mega Man game! Same as before: we have traversing a stage, shooting the bad robots, jumping over pits (that may or may not have an enemy that will jumpscare you), and a boss battle at the end. Objective is to find the EASIEST boss and work your way through the rest of the bosses while trying to find weakness which you may or may not have! Additions to this game are a buffed-and-nerfed Charge Shot (bigger hitbox but taking damage kills your charge) and Eddie who gives a random item. There's also the M-Tank for a full restore on everything!! Can also turn enemies into 1-Ups if you have everything full. New to the Complete Works version is adjustable difficulty, quick switching of weapons with the top buttons, a map to see general layout of stages, and a Navi mode where pressing Select will give you a hint. Navi mode also have ACTUAL arrangement of music unlike 1-3's kinda lazy implements.

This longplay no-skills the game on Original mode on Normal, Navi mode on Hard, Navi mode again on Normal to unlock Mission Mode, aforementioned Mission Mode, and one more go through Navi mode on Normal with special parts equipped that makes the game a tad easier (or too easy because this game's special weapons lol). This go is with NO SAVESTATES! Deaths aplenty! Grin Unlike MegaRock 4, the special weapons in this game are NOT as good but I spam out Napalm Bomb because it is overall dumb on beefy enemies. Hard just straight-up disables enemy drops and items, making weapon energy management more important. The special parts used are Hyper Charge Shot (speedyboi Charge Shot) and Hyper Charge (super-fast charging). No value in Energy Saver because bunk special weapons overall do 1 to 2 damage unless it is a beefy boi (4 gyros or napalms kill them.).