Mega Man Legends 2
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Player's Review
[ANIME!] Adventure-y game by Capcom.
Follow same blue robot boy as he, again, goes into ruins for...old keys this time! Big-ass diamond rock things are in other optional ruins.
Plays just like the first, but a bit better: you can lock-on and move this time, most special weapons can be used while running, and you can lift enemies.
This longplay plays through the game on Normal difficulty while trying to do sidequests and make all special weapons...and STILL don't demonstrate them all! At least I use more than the Legends longplay, but stick with Homing Missile because it is so good. Don't the whole...stutter stepping...rapid firing thing. That will be used...a lot. It's to destroy enemies quickly. While clearing the sidequests towards the end, I had to make a trip back to the Calinca ruins because I forgot a part to make the Shield Arm. =_= I think there was something wrong with the ISO since some enemeis didn't use some attacks. =_=
Me: "IT'S STILL AN ANIME!"
Follow same blue robot boy as he, again, goes into ruins for...old keys this time! Big-ass diamond rock things are in other optional ruins.
Plays just like the first, but a bit better: you can lock-on and move this time, most special weapons can be used while running, and you can lift enemies.
This longplay plays through the game on Normal difficulty while trying to do sidequests and make all special weapons...and STILL don't demonstrate them all! At least I use more than the Legends longplay, but stick with Homing Missile because it is so good. Don't the whole...stutter stepping...rapid firing thing. That will be used...a lot. It's to destroy enemies quickly. While clearing the sidequests towards the end, I had to make a trip back to the Calinca ruins because I forgot a part to make the Shield Arm. =_= I think there was something wrong with the ISO since some enemeis didn't use some attacks. =_=
Me: "IT'S STILL AN ANIME!"