Gaia no Monshou (Fan Translation)

Longplay Information

System: PC Engine / TurboGrafx 16 / CD
Subtitle Language:
Additional Info: Fan Translation
Publication Date: 03/10/2019
YouTube Release: 03/07/2021
Duration: 12:33:11
File Size: 2042.19 MB (2091199.12 KB)
Downloads: 155 downloads
File Links:


Player's Review

The plot is a retelling of Elthlead in a scenario-driven format. The game tells the story of a war between the Kingdom of Elthlead, led by King Sieghart (Ger.: "victorious bravery " ), and the dark land of Velzeria, led by Boser (Ger.: "evil one" ). At the outset of the game, Boser gains control of the Power of Gaia and uses it to begin a campaign to conquer the continent. His monster armies slay entire towns to create legions of zombies to send against the Kingdom of Light. Sieghart, together with Elthlead's traditional allies, sets out on a quest to drive Boser back into the dark lands and restore balance to Gaia.

Crest of Gaia is a 1987 turn-based tactics game in a fantasy setting. It was released on NEC PC-8801, Sharp X1, MSX, PC-Engine and Sharp X68000. The PC-Engine version was published in 1988. It is a remake of a NEC PC-8801 game Elthlead. According to the website, Elthlead is the first fantasy simulation (fantasy strategy simulation, probably) game ever developed, and while most SLG fans look back to Master of Monsters or Fire Emblem as the origin of the genre, these games were released in 1988 and 1990 respectively, while the original Elthlead was made in 1987.

Elthlead also introduced locations and characters that would provide the framework for NCS's later Langrisser series.

This remake has campaign mode and scenario mode. Campaign mode is identical to earlier versions of the game, except instead of carrying your surviving troops over from mission to mission, you get a refund from the cost of your surviving troops to add to your point total. In scenario mode, you fight the same enemies as in the campaign mode, and on the same battlefields as well, but you can only use a pre-set army for each battle, there is a story-related introduction before every battle, and also there are five additional battles that were not previously featured in Crest of Gaia campaigns.

With all that said, this is an awful game, and I did not enjoy recording it. There is way too much luck involved, and the game does not give you nearly enough information to develop any strategy. You do not know whose turn is going to be next, you do not see enemy health, you do not know if your attack has landed and you do not know how much damage you did. There is also a frequent bug that randomly causes you and/or your enemy to lose whatever spells you have picked, and effects of most spells are luck-based as well. Sometimes an enemy unit just decides that it is not going to be hit for a few turns and there is nothing you can do about it.

The translation is good, but there are some typos, and the spell descriptions are rather confusing.

In this longplay, I beat all scenarios to show the game's story, and then I beat campaign mode, which is where the game's ending is hidden. Some extra scenes were added at the end.