The Humans

Longplay Information

Author(s):
R
Reinc
System: Game Boy
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 01/08/2016
YouTube Release: 31/12/2029
Duration: 01:45:27
File Size: 144.21 MB (147672.35 KB)
Downloads: 389 downloads
File Links:

Screenshot

Player's Review

The Humans is a puzzle game published and released by GameTek in 1992. It was released shortly after Lemmings, hoping to capitalize on the popularity of this style of game. The goal of The Humans varies per level, but is usually to find a certain item, bring a Human to the designated end area, or to kill all monsters on a level. To do this, the player must take advantage of the Humans' ability to build a Human ladder and use tools, such as spears, torches, wheels, ropes and, in later levels, a witch doctor.

The Humans was released for many different consoles, with the Jaguar and Lynx versions published by Atari, titled Evolution: Dino Dudes and Dinolympics respectively. Two sequels have been released: The Humans 2: The Jurassic Levels for Amiga and PC, and The Humans III: Evolution?Lost in Time... for Amiga (AGA) and PC. In 2009, it was rereleased for Windows under the name The Humans: Meet the Ancestors!

This is a pretty good puzzle, but there is too much tedium. A lot of space in the levels seems redundant too, as it feels like there is no reason why would the player need to slowly walk for so long with nothing happening other than to waste your timer. I also don?t like how the game requires surgical precision in execution of some actions, especially the lowering of a rope, as it feels out of place in a puzzle game.

The Game Boy version has completely different levels compared to other versions. It also reworks the Shaman mechanic by making transformations possible at any time and any place by pressing DOWN +SELECT when you are in control of a Human.

This version takes all flaws from the other ports and runs with them like they are the holy grail of gaming. Redundant space, tedious logistics, slow movement, necessity of unreasonably precise actions ? this game has it all. A newcomer to the game is the flaw of radically different and hard-to-predict jump/throw physics. Also, this game can only respawn a dead Human at a single point of a level, which leads to more tedium at best and an unwinnable situation at worst. Joy.

This longplay uses the US version of the game. There is also the European version, which lacks cutscenes and inter-level picture screens.