Sword of Mana
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Player's Review
Set in a high fantasy universe, the game follows an unnamed hero and heroine as they seek to defeat the Dark Lord and defend the Mana Tree from enemies who wish to misuse its power.
Sword of Mana, originally released in Japan as Shin'yaku: Seiken Densetsu ( A New Testament: The Legend of the Sacred Sword ), is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the first game in the Mana series, the Game Boy game Seiken Densetsu: Final Fantasy Gaiden, which was released as Final Fantasy Adventure in North America and as Mystic Quest in Europe. Sword of Mana was the fifth release in the series. Final Fantasy Adventure received a second remake in 2016, Adventures of Mana.
While incorporating gameplay elements from the original game and generally following the same plot, Sword of Mana has the artistic style and gameplay mechanics borrowed from Legend of Mana. It also removes elements of the Final Fantasy series present in the original game as a marketing ploy. The plot is modified to allow the player to follow the parallel stories of either the hero or the heroine, and the backstory and dialogue is expanded from the original. Sword of Mana was produced by series creator Koichi Ishii, directed by Takeo Oin, and largely developed by employees of Brownie Brown who had previously worked on the series for Square.
This game is okay. At least it looks pretty, but I grew frustrated with the amount of farming that is required to complete side objectives. Because of this, I ended up calling this game Monster Hunter Pixel World in my mind.
This longplay includes two playthroughs, for hero and heroine. The hero playthrough is significantly longer because it shows all side quests and other extra stuff, although crafting is shown more extensively in heroine's playthrough, because I had more money and resources as the heroine. The only side quest I did not complete is Seven Wisdoms, because it requires getting Summon Cards, which can only be obtained via connecting to other GBAs. The poem you are supposed to get for completing it is: "Seven Wisdoms... Seven Wisdoms? I've heard that name before. / I thought that there were only six but now they've added more? " . No ultimate spells or summon spells were shown either.
Sword of Mana, originally released in Japan as Shin'yaku: Seiken Densetsu ( A New Testament: The Legend of the Sacred Sword ), is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the first game in the Mana series, the Game Boy game Seiken Densetsu: Final Fantasy Gaiden, which was released as Final Fantasy Adventure in North America and as Mystic Quest in Europe. Sword of Mana was the fifth release in the series. Final Fantasy Adventure received a second remake in 2016, Adventures of Mana.
While incorporating gameplay elements from the original game and generally following the same plot, Sword of Mana has the artistic style and gameplay mechanics borrowed from Legend of Mana. It also removes elements of the Final Fantasy series present in the original game as a marketing ploy. The plot is modified to allow the player to follow the parallel stories of either the hero or the heroine, and the backstory and dialogue is expanded from the original. Sword of Mana was produced by series creator Koichi Ishii, directed by Takeo Oin, and largely developed by employees of Brownie Brown who had previously worked on the series for Square.
This game is okay. At least it looks pretty, but I grew frustrated with the amount of farming that is required to complete side objectives. Because of this, I ended up calling this game Monster Hunter Pixel World in my mind.
This longplay includes two playthroughs, for hero and heroine. The hero playthrough is significantly longer because it shows all side quests and other extra stuff, although crafting is shown more extensively in heroine's playthrough, because I had more money and resources as the heroine. The only side quest I did not complete is Seven Wisdoms, because it requires getting Summon Cards, which can only be obtained via connecting to other GBAs. The poem you are supposed to get for completing it is: "Seven Wisdoms... Seven Wisdoms? I've heard that name before. / I thought that there were only six but now they've added more? " . No ultimate spells or summon spells were shown either.
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