Super Mario Advance 4: Super Mario Bros. 3
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Player's Review
Nintendo-developed game, but you should already know that.
Something about wands and Koopalings. Who knows?
Pretty much a port based off the SNES version(?)...Iunno. Much wasn't changed, but some noteworthy changes are lives limit increased to 999, some sound bites added, and Spade Panels can change to other panels, allowing more extra lives to be obtained (Super Leaf gives seven lives). GBA version also has World-e, which uses the e-Reader. The levels range from easy to friggin' difficult.
This longplay goes through the main game while clearing every stage and stuff without warping and clears all the stages of World-e. Spade Panel was played once. Matching game...or whatever, was played once. I spawn the Treasure Ship a few times (found out late how to do it. I never did understood the mechanics until now.) Deaths kept intact. Because I know someone is going to question about getting Star panels all the time: running at the goal with a full P-Meter, when given enough time and no enemies in the way, will give it to you pretty much all the time. I did it all the time on the SNES version. World-e was played with no skills (Mad Dash is all kinds of hard.). Save files were used to play the World-e stages because it is kinda impossible to scan e-Reader cards. No saves that has the actual Mad Dash stage exists (hell, the card wasn't made available to the public), so a brave soul remade it and made it available in a save.
This is the greatest Mario game ever! Better than Super Mario World. Better than all the other Mario games! Yes, I said it.
Come at me, bro!
Something about wands and Koopalings. Who knows?
Pretty much a port based off the SNES version(?)...Iunno. Much wasn't changed, but some noteworthy changes are lives limit increased to 999, some sound bites added, and Spade Panels can change to other panels, allowing more extra lives to be obtained (Super Leaf gives seven lives). GBA version also has World-e, which uses the e-Reader. The levels range from easy to friggin' difficult.
This longplay goes through the main game while clearing every stage and stuff without warping and clears all the stages of World-e. Spade Panel was played once. Matching game...or whatever, was played once. I spawn the Treasure Ship a few times (found out late how to do it. I never did understood the mechanics until now.) Deaths kept intact. Because I know someone is going to question about getting Star panels all the time: running at the goal with a full P-Meter, when given enough time and no enemies in the way, will give it to you pretty much all the time. I did it all the time on the SNES version. World-e was played with no skills (Mad Dash is all kinds of hard.). Save files were used to play the World-e stages because it is kinda impossible to scan e-Reader cards. No saves that has the actual Mad Dash stage exists (hell, the card wasn't made available to the public), so a brave soul remade it and made it available in a save.
This is the greatest Mario game ever! Better than Super Mario World. Better than all the other Mario games! Yes, I said it.
Come at me, bro!
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