Doom

Doom, 32x conversion by John Carmack of ID Software and published by Sega as a launch title for the 32x in 1994.

Longplay Information

Author(s): MadMattyMadMatty
System: 32X
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 22/11/2012
YouTube Release: 19/05/2023
Duration: 01:47:58
File Size: 1200.20 MB (1229000.00 KB)
Downloads: 1058 downloads
File Links:

Screenshot

Player's Review

"All Hell has run amok! Monstrous demons from another dimension use their gruesome talents to turn your space station into a blood- splattered slaughterhouse. They got black magic. You got fire power. Fireballs and lost souls face shotguns, chainsaws, and rocket launchers! Virtual reality point of view slides you smoothly through the haunted chambers and corridors of Doom. Butcher the hordes of Hell. Or get butchered, if you don't have the skill and pure guts to SAVE YOUR SKIN!"

Not the best port of the game being based on the Jaguar release, but I don't think that is the fault of the 32X. The core game is mostly intact, and comparable with the Original Doom release (Not ultimate). Not too bad graphically for the Mega-Drive addon and likely looked a lot better seen on an old crt tv. The worst aspect is the music which can be called a zero effort. Perhaps the game was simply rushed out before it was really completed. I guess Sega just had to put something out to say they have doom on there console too, but ended up looking pathetic as not enough time/effort was spent on it.

In this longplay I set out to show as much as the map as I can killing everything in my way. It is certainly no speedrun. Secrets I find based on my aging memory of where they are, I didn't set out to try to find 100% of them. I Complete all 17 levels in one sitting to get the best ending. I played on the games Normal difficulty, which perhaps was a little too easy. To be fair, the challenge is playing on a pad vs mouse/keyboard Grin

The controls can be a bit of a hindrance, emulating a 6 button Sega pad on the x360 pad so I will look to be playing a bit drunk at times. Especially when left+up seems to be where the x360 d-pad likes to sit.

Regarding the ending, they really should have left the original game Interlude/endings in and it would have been much more rewarding that what was actually put in. The game looses something when its just a string of levels and a simple well done. Disappointingly, the BFG9000 doesn't seem to be available in a normal game. You need a cheat to get hold of it but then you get the bad ending, a simple C : Doom prompt.

Levels :-
level 1: 00:00:00
Level 2: 00:02:18
Level 3: 00:07:45
Level 17: 00:14:44
Level 4: 00:20:04
Level 5: 00:26:08
Level 6: 00:33:43
Level 7: 00:41:22
Level 8: 00:49:21
Level 9: 00:52:41
Level 10: 00:56:47
Level 11: 01:02:21
Level 12: 01:09:32
Level 13: 01:19:13
Level 14: 01:27:30
Level 15: 01:36:51
Level 16: 01:42:42