Double Dragon 3 - The Rosetta Stone
|
Player's Review
Spectrum 128k
The game is monochrome and fairly well detailed (maybe less than dd2) and moves slower. So even though there are a similar amount of levels it takes longer to finish. Add tape loading between levels and it would be twice as long. You don't have a great range of moves in this game and no weapons to pick up. It's just kick and punch your way to victory and you are given plenty of credits to do it.
The game is entirely designed for the 48k with a couple of basic tunes thrown in for 128k systems. It doesn't even store the multiload levels in ram. This goes for 90% of all spectrum games with 128k support though.
The game is monochrome and fairly well detailed (maybe less than dd2) and moves slower. So even though there are a similar amount of levels it takes longer to finish. Add tape loading between levels and it would be twice as long. You don't have a great range of moves in this game and no weapons to pick up. It's just kick and punch your way to victory and you are given plenty of credits to do it.
The game is entirely designed for the 48k with a couple of basic tunes thrown in for 128k systems. It doesn't even store the multiload levels in ram. This goes for 90% of all spectrum games with 128k support though.
No Comments have been Posted.