Lifespeed

Lifespeed, developed and published by Wee Man Studios exclusively for the New3DS on the Nintendo eShop in 2017.

Longplay Information

Author(s): MadMattyMadMatty
System: 3DS
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 20/03/2024
YouTube Release: 31/12/2034
Duration: 01:19:24
File Size: 4283.46 MB (4386268.00 KB)
Downloads: 39 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"Lifespeed is the ultimate race for survival. Battle your galactic opponents while flying at high speed through exciting tunnels. Your planet needs you!

One thousand years ago, a Great War threatened to engulf the galaxy. The United Government was formed to stop the impending Armageddon. Now there is a new threat called Lifespeed. Instead of war, disputes about resources and survival are settled on the track. Each rider is forced to compete for their planet’s survival and for the chance to become Archon. You are Cypher Reid."

There are not many racers on the the 3DS and even fewer tunnel shooters and the handheld was crying out for a Wipeout like game making full use of the 3d effect. Lifespeed attempts to fill that void and if you were to just look at a screenshot, you would be forgiven for thinking that Lifespeed has nailed it. Before I focus on the negatives I'll just say that graphically, it does look the part and the 3D effect works quite well.

First impressions matter and the long loading times in this game doesnt fill you with confidence considering its a small eshop budget title. The games story mode serves as a tutorial of sorts requiring only a 3rd place win to progress in the later stages. There are only eight tracks with a bit of story between them and just as it seems to get good and about to conclude, completing the final race shockingly leaves you hanging, like the developers had had enough. It doesnt tell you but you also unlock The Huntar for use in championship mode if you manage to kill him in the final race. The alt ending for not killing him is at the end of the video.

Control wise, ship movement is quite sensitive with just slight button taps needed else you fly into the walls. The game auto accelerates but you have a brake button for those tight turns as well as rolls if you need a quick dodge. Boosts and weapon can be collected by flying through the rings. You can only hold one weapon at a time and weapons will be replaced if flying through a ring while holding one. The weapons are however fairly disappointing rarely able to hit the opponent or do enough damage to matter.

In the longplay, I open up with the story mode. I play on 'Chosen One' difficulty which may as well be called impossible. Whilst I get through it, it is not very entertaining as you cant really eliminate the opposing ships and its a constant fight for that 3rd place finish as all the opponents seem to be faster than you and have a habit of catching up right at the end. I follow this up with a play through championship mode using the unlocked huntar but set it a little easier in the hope of showing some eliminations. It's not to surprising that nothing special happened for completing it.

Overall it's a flawed but not bad game that could have been so much better. I quite like it's music but it somehow doesnt quite fit the game.

00:00:00 Intro
00:02:04 Level 1
00:03:54 Level 2
00:10:28 Level 3
00:14:02 Level 4
00:20:20 Level 5
00:25:33 Level 6
00:31:07 Level 7
00:35:10 Level 8
00:40:28 Ending / Credits
---Championship Mode ---
00:45:00 Level 1
00:47:13 Level 2
00:49:50 Level 3
00:53:47 Level 4
00:57:34 Level 5
01:03:50 Level 6
01:07:42 Level 7
01:11:08 Level 8
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01:18:45 Alt ending for not killing the Huntar