Llamatron: 2112 (Public Domain)

Llamatron, developed by Jeff Minter of Llamasoft and published as shareware in 1991.

Longplay Information

Author(s): MadMattyMadMatty
System: Amiga 500
Region:
Language:
Subtitle Language:
Additional Info: Public Domain
Publication Date: 26/09/2024
YouTube Release: 31/12/2034
Duration: 01:13:43
File Size: 321.21 MB (328924.00 KB)
Downloads: 73 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

Excerpt from the games ReadMe file:-

"Congratulations! You are now the owner of LLAMATRON, a fast-action arcade-style game guaranteed to have your FIRE button finger dangling off at the tendons! '90s ultraviolence in its very essence! Hours of fun for you (and a camel-friend if you like) blowing away horde after horde of alien fiends in the comfort of your own personal environment!

This game is based on an old Williams arcade game by the same dude who wrote Defender. The game - Robotron - was a big hit in the early Eighties, and an official sequel - Smash TV - was an arcade hit last year. Llamatron takes the Robotron idea and distorts it in a Yakly fashion, adding loads of new stuff and plenty of furry beasties in the Llamasoft style. You play the part of a totally hard laser-spitting llama. Your mission is to collect all the tiny sheep, llamas, camels and goats you see on each wave. Standing in your way are great herds of unintelligent but numerous Grunt enemies, plus a veritable menagerie of nasty creeps which fire at you, dodge your fire, emit fire hydrants, try to ram you, murder your llamas and shoot your ass off with lasers. Kill them deadly.

Not everything can be killed, and some enemies take more than one shot to destroy. Your ultimate objective - destroy the Ozric Tentacle of level 99 and get to Herd Heaven on level 100."

This is one of those classic games that likely every Amiga owner came across at some point. In my case it was from an Amiga Computing cover disk. It's both simple yet challenging at the same time and even when you lose, you come back for more. Getting through 100 levels is no mean feat though and requires some luck with the random drops dropping level skips and warps. Lives are rewarded quite frequently and thankfully so as some screens are relentless and drain your remaining lives. if you can push through you might earn many more to make up the loss, its that kind of game.

The game allows you to play one both single and two player co-op as well as allowing a droid to help you out in single play. I go alone and make much use of weapon direction lock. The scoring mechanics are quite simple but putting it into practice whilst being chased by the beasties is something else.

The longplay goes through 100 levels and then loops round to go through it again but a bit harder. I don't care to finish this as the ending is said to be the same and damn near impossible to reach. The game does play better and much smoother on an A1200 config (once patched) but longplayed on an A500 config it is intended for.

Note that this is a very psychedelic game with lots of flashing throughout

00:00:00 Instructions
00:03:02 100 levels
01:01:18 Second loop