S.T.U.N. Runner

S.T.U.N Runner, developed by Tengen and published by Domark in 1990.

Longplay Information

Author(s): MadMattyMadMatty
System: Amiga 500
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 13/04/2025
YouTube Release: 31/12/2035
Duration: 01:09:57
File Size: 101.69 MB (104132.00 KB)
Downloads: 76 downloads
File Links: Download Part: 1
Download Part: 2


Archived Submission Thread

Screenshot

Player's Review

"A STUNning coin-op, now a STUNning computer game... Grasp the controls and enter the awesome three- dimensional world of the S.T.U.N. Runner. Travel ahead in time to the 21st Century and experience the thrills of racing at speeds of over 900 miles per hour! It's challenging and exhilarating. Like a bobsled race you can increase your speed by riding the outer walls of the tunnel. Blast armoured drones and Mag Cycles out of your way and hit the boost pads for massive injections of speed. Jump the ramps, annihilate the opposition with Shock Waves and follow the trails of stars for bonus points. Complete the challenge screens and race through the S.T.U.N. Network towards the Ultimate Challenge'. FEEL THE POWER!"

S.T.U.N. Runner, an original Arcade game bay Atari in 1989. The game saw conversions to most of the 8 and 16-bit Home Computer platforms of the time. The Amiga game is perhaps the worst of them all that kind of makes you realise that even the 8Bit versions weren't all that bad in comparison.

The game takes place over 24 fast and twisty tracks with plenty in your way to slow you down. You are primarily against the clock and need to keep your speed up the whole way to succeed. Some tracks feature speed boosts to propel you forward and stars to collect. Collecting enough stars will award shockwaves to clear the screen of enemies. You can aim your laser up and down to shoot destroyable enemies but some are armoured against the laser and do there best to get in your way. In any other version of the game you will be shot at and can lose shields which can only be replenished by winning. In the Amiga game you have seemingly infinite shields and you wont lose parts of the craft. There is still a shield counter though which lowers your bonus points if you lose shield points which is hard to do. The main challenge is making sure you take the corners correctly and getting into the corners just before they appear,

Overall though, the Amiga version is particularly bad due to its super low framerate that doesnt exactly portray the sense of speed. Running on an A500 with a little real fastram to help there is barely enough time on the clock to complete each track. It doesnt give much confidence when winning the easiest first track with zero time left. The Clock isn't tied to game time so anything you can do to give the cpu an easier time of rendering what's ahead of you will help your chances. This can include constant firing to make sure enemies don't appear so they don't get drawn and render the scene faster saving you some time. To add to the list of offences though, the final track has a couple of speed pads in the middle disabled so that you cant get enough speed to finish the track. Is this intentional ?? Well I don't know but I do know that there is no ending to the game. The developers got real lazy and just looped back to track one. No other version does this. But wait .. theirs more!!!!

If we play on an A1200 or any amiga with faster cpu than a stock A500 then the game is well behaved enough to run on them and the reward for doing so is a much faster game making it easier to control and play. The clock is not tied to track speed so you can finish each track within plenty of time. In fact you can let the game play it self crashing into walls and all and still win with time to spare, the challenge is completely gone but still no ending.

The longplay is played on an A500 (which would have been the target platform configuration in 1990) and ends with a failure on the final track on the final stretch with 8-10 more seconds required. I

A Bonus video has been added running the game on a nA1200 with a little fastmem which removes any challenge and will show the game looping back to track one without any victory, well done or any kind of congrats screen in between. In fact you don't even need to play it as the game will complete it self with plenty of time to spare.

00:00:00 Title Music
00:03:24 Cake Walk
00:04:57 Boost Boulevard
00:06:48 Blood Alley
00:09:39 Roller Coaster
00:12:54 The Boost Challenge
00:15:32 Outer Drive
00:19:09 Ramp Alot
00:21:42 Split Decision
00:23:56 Close Call
00:26:10 The Star Challenge
00:30:19 The Labyrinth
00:33:00 The Coat Hanger
00:35:39 The Clover Leaf
00:38:49 McNamaras Revenge
00:41:29 The Kill Challenge
00:44:54 Knee Jerk
00:47:54 3-Ring-Circus
00:51:18 Probot Hell
00:54:16 Satan's Salom
00:56:26 The Death Spiral
00:59:12 Figure 8
01:02:02 The Jigsaw
01:04:34 The Ultimate Challenge