Super Street Fighter II: The New Challengers

Super Street Fighter II: The New Challengers, developed by Freestyle and published by US Gold in 1995.

Longplay Information

Author(s): MadMattyMadMatty
System: Amiga 500
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 21/04/2025
YouTube Release: 31/12/2035
Duration: 01:34:31
File Size: 357.71 MB (366292.00 KB)
Downloads: 14 downloads
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Archived Submission Thread

Screenshot

Player's Review

"Get punchin and kickin' with smashing follow up to the hugely successful Street Fighter II games.
For two years they have reigned supreme - twelve of the most gifted fighters from across the world. Now they must step aside to meet the new challengers: Cammy, Dee Jay T. Hawk and Fei Long. New characters. Enhanced moves and fighting techniques. More battle locations. Advanced battle action."

It's been four years since the original Street Fighter II hit the Amiga to great acclaim but not that great of a game when you compare it to any other version. US Gold are back to give it another shot with Freestyle at the helm. Super Street Fighter II released in versions for the A500 class Amigas and an AGA A1200 version. The CD32 version was thought to have been produced but not released as it was previewed in the magazines of the time.

The A500 game is being played here and it is quite the downgrade from the AGA release and comes on five disks. The game supports multiple drives thankfully as a single drive would drive you crazy with all the disk swapping between fights, The game doesnt seem to take any advantage of extra memory and you have to choose between music or speech (you get hit sfx in both). Compared to the AGA game we are missing colours and animations as well as no gameplay speed options. At least the character portrait and fighter colours are correct for player one and two this time though.

For the longplay I play through the normal mode with M. Bison and normal difficulty (4) and get the try a harder mode ending but thankfully the Amiga game still shows the full cinematic. The controls are mostly the same as the Genesis version but Bisons specials are quite difficult to pull off requiring holding down or back for two seconds leaving you vulnerable. Some characters seem to need two seconds where as the console game only requires one. For the second play I set max difficulty in Supermode. In this mode you fight all fighters without any bonus levels which doesnt do much for your score if that matters. I switch to sfx only for this mode as the speech doesnt play in music mode n this version.

Overall, the game looks and plays ok apart from some suspect hit detection on a 1mb A500 class machine but the amount of disk is loading has a huge negative effect on the experience. The previous Street Fighter II is probably the better game on this machine. In some ways the limited colours used are better than in the A1200 game. The game could have been better if it made use of extra ram. I do think they shouldn't have bothered with the A500 version and put more effort into making the A1200 game all it could be with no concerns about how to break things down to the lesser machine. . The unreleased CD32 version would surly have done better and be more respected even in the limited lifetime of that machine. Forty mins of disk loading has been cut from the video.

00:00:00 Normal Play with M. Bison
00:47:10 Supermode with Chun Li