Dangerous Streets
Dangerous Streets (AGA) developed by developed by Micromania and published by Flair Software in 1994.
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Player's Review
"The greatest fighters on Earth have arrived, ready to do battle in non-stop no holds barred beat 'em up Ninja action. Are you tough enough to take on the strongest and meanest guys and gals you're ever likely to meet? We doubt it, 'cos when the Ghetto gets rough the fighting gets fierce on the DANGEROUS STREETS. FEATURING
State-of-the-art Opponents. Head to Head or Computer Combat Easy, Normal, Hard Options Variable Speed Options Thundering Soundtrack Stunning Graphics and Slick Animation"
Dangerous streets was released in three variants for A500 Class, 1200/4000 AGA and on CD for the CD32 and was a pack in game for the CD32 Dangerous Streets bundle. There is also a PC Dos version.
Dangerous streets is a fighting game much like rise of the robots, all hype and no substance which looks nice in screenshots but not a whole lot once you get in game. I guess it wanted to show a street fighter style game is possible on Amiga that is better than the SFII port we got but it didn't work out that way making US Golds SFII look like a masterpiece.
You get the usual options of player vs player, player vs cpu and a tournament mode at various difficulties and a choice of eight characters each with there own special moves and non memorable names. Once in game its time to button mash you way to victory with a time limit although the energy bars can take a while to knock down. Defeat all fighters to reach the non character specific ending.
The longplay is played on Hard setting as Tony and while the game does start off easy, by the second half the opposition really toughens up. The controls are basic. left/right moves you left/right but down, up and diagonals will before a punch or kick. Pressing button and a direction will perform anther move including special moves but your most powerful special move is done by holding fire for a second or so and releasing although it rarely works which can cause problems.
Overall the game can be summed up as terrible. The game has three speeds which you can change any time and I show the differences in the first fight and maybe the odd fight later. But even on slow, the fighters are constantly hyper totally devoid of any sense of timing. Hits on the opponent are seemingly random and later in the game I get the impression my own powerful moves are hurting me far more than the opponent. The games only redeeming feature is the nice title and ending music. as for the graphics, id like to say artistically its ok but some backgrounds look quite messy and overall comes across as a 1988/1990 A500 game gfx style.
Interesting note: Initially I wanted to use the original disk images but the available IPF(1020) version has a game breaking bug that stops the tournament mode from working. After winning the first fight, the character select screen is loaded forcing you to choose a character. You can pick any but the next level opens with your previous choice and you moves are now all messed up. The fight also defaults to the slow setting. I ended up using the Fairlight crack version which has a different title screen and different player select font and I guess this is the later version. I include the title screen of the available ipf version at the end of the video.
00:00:00 Title Music
00:03:47 Fight 1 Macalosh
00:06:42 Fight 2 Pinen
00:09:31 Fight 3 Sgiosacapeli
00:12:00 Fight 4 Tony
00:15:50 Fight 5 Luisa
00:19:29 Fight 6 Ombra
00:22:37 Fight 7 Keo
00:27:56 Fight 8 Lola
00:33:02 Ending Music
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00:38:14 Title screen from an earlier build.
State-of-the-art Opponents. Head to Head or Computer Combat Easy, Normal, Hard Options Variable Speed Options Thundering Soundtrack Stunning Graphics and Slick Animation"
Dangerous streets was released in three variants for A500 Class, 1200/4000 AGA and on CD for the CD32 and was a pack in game for the CD32 Dangerous Streets bundle. There is also a PC Dos version.
Dangerous streets is a fighting game much like rise of the robots, all hype and no substance which looks nice in screenshots but not a whole lot once you get in game. I guess it wanted to show a street fighter style game is possible on Amiga that is better than the SFII port we got but it didn't work out that way making US Golds SFII look like a masterpiece.
You get the usual options of player vs player, player vs cpu and a tournament mode at various difficulties and a choice of eight characters each with there own special moves and non memorable names. Once in game its time to button mash you way to victory with a time limit although the energy bars can take a while to knock down. Defeat all fighters to reach the non character specific ending.
The longplay is played on Hard setting as Tony and while the game does start off easy, by the second half the opposition really toughens up. The controls are basic. left/right moves you left/right but down, up and diagonals will before a punch or kick. Pressing button and a direction will perform anther move including special moves but your most powerful special move is done by holding fire for a second or so and releasing although it rarely works which can cause problems.
Overall the game can be summed up as terrible. The game has three speeds which you can change any time and I show the differences in the first fight and maybe the odd fight later. But even on slow, the fighters are constantly hyper totally devoid of any sense of timing. Hits on the opponent are seemingly random and later in the game I get the impression my own powerful moves are hurting me far more than the opponent. The games only redeeming feature is the nice title and ending music. as for the graphics, id like to say artistically its ok but some backgrounds look quite messy and overall comes across as a 1988/1990 A500 game gfx style.
Interesting note: Initially I wanted to use the original disk images but the available IPF(1020) version has a game breaking bug that stops the tournament mode from working. After winning the first fight, the character select screen is loaded forcing you to choose a character. You can pick any but the next level opens with your previous choice and you moves are now all messed up. The fight also defaults to the slow setting. I ended up using the Fairlight crack version which has a different title screen and different player select font and I guess this is the later version. I include the title screen of the available ipf version at the end of the video.
00:00:00 Title Music
00:03:47 Fight 1 Macalosh
00:06:42 Fight 2 Pinen
00:09:31 Fight 3 Sgiosacapeli
00:12:00 Fight 4 Tony
00:15:50 Fight 5 Luisa
00:19:29 Fight 6 Ombra
00:22:37 Fight 7 Keo
00:27:56 Fight 8 Lola
00:33:02 Ending Music
-------------------------------
00:38:14 Title screen from an earlier build.
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