Max Rally
Max Rally (AGA Enhanced), developed by Fortress and published by Crystal Software in 1999.
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Player's Review
Max Rally is a singular release for any Amiga with at least 1mb of ram and will adapt to machines with more memory or AGA. Max Rally is a top down racing game similar to Super Sprint which has you competing for 1st place across a number of tracks. Second isn't good enough and you get five credits in case you need another shot at a track.
There are five racing areas. four are terrains with five races in each requiring the completion of 12 laps. The fifth is a challenge zone with again with five races but with only three laps to complete. The challenge being that the level is moving and you need to keep up as well as navigate moving platforms. The normal races can be challenging or too easy and there are difficulty modes to change that but you cant change the number of laps in a single player game. Most of the options you can change are for multiplayer. While there is a choice for music or sfx, this option only affects the menus as there is no in game music for races
The longplay goes through all tracks on Hard difficulty and i you probably wouldn't want to play normally on this mode. You need to cross the line in first place and a singly crash can put an end to that. The competing cars are not limited to your cars stats and can belt off at any time. You get a single turbo at the start of each race and I need to use it at the starts else the other cars will ram me off the road and I wont see them again. At the end of the race you will get shown everyone's completion time and thankfully it's not relevant to completing the championship. After completing all five areas you have to play the ultimate race which ends in an un-skippable replay before the credits roll. The games big feature is the ability to turn whilst in mid air. It's not a gimmick I am able to master but I do show off a game demo at the end of the video with how I believe the developer intended it to be played to get good times.
Overall, its a well presented, well made game, and looks the part and would have probably been well received in 1992. But as a commercial game in 1999 where only the most Amiga faithful are clinging on, 20 quid was going to be a big as for such a game when any Amiga owners left were looking for the next big game to utilise faster cpus and gfx cards. I cant imagine there were many A500 owners left looking for any new commercial release. As a single player game, its lacking and has been done better in such games as ATR, Overdrive, Turbo Trax, Micro Machines and dare I say Supercars although not quite the same game. Multiplayer is where the game is aimed as you compete against other players in time trials, races and battles. although in single player you have the ability to trade score files to compete alone at your leisure.
Playing on an A500 1mb config, the game has no music and a simplified title screen. In game I didn't notice an apparent reduction in colours but the smoke from sliding is not present.
00:00:00 Titles
00:01:15 Woodlands Races
00:15:15 Cosmic Races
00:30:42 Alpine Races
00:43:31 Dune races
00:57:38 Challenges
01:15:28 Ultimate Race
01:23:05 Credits
01:23:54 Demo
There are five racing areas. four are terrains with five races in each requiring the completion of 12 laps. The fifth is a challenge zone with again with five races but with only three laps to complete. The challenge being that the level is moving and you need to keep up as well as navigate moving platforms. The normal races can be challenging or too easy and there are difficulty modes to change that but you cant change the number of laps in a single player game. Most of the options you can change are for multiplayer. While there is a choice for music or sfx, this option only affects the menus as there is no in game music for races
The longplay goes through all tracks on Hard difficulty and i you probably wouldn't want to play normally on this mode. You need to cross the line in first place and a singly crash can put an end to that. The competing cars are not limited to your cars stats and can belt off at any time. You get a single turbo at the start of each race and I need to use it at the starts else the other cars will ram me off the road and I wont see them again. At the end of the race you will get shown everyone's completion time and thankfully it's not relevant to completing the championship. After completing all five areas you have to play the ultimate race which ends in an un-skippable replay before the credits roll. The games big feature is the ability to turn whilst in mid air. It's not a gimmick I am able to master but I do show off a game demo at the end of the video with how I believe the developer intended it to be played to get good times.
Overall, its a well presented, well made game, and looks the part and would have probably been well received in 1992. But as a commercial game in 1999 where only the most Amiga faithful are clinging on, 20 quid was going to be a big as for such a game when any Amiga owners left were looking for the next big game to utilise faster cpus and gfx cards. I cant imagine there were many A500 owners left looking for any new commercial release. As a single player game, its lacking and has been done better in such games as ATR, Overdrive, Turbo Trax, Micro Machines and dare I say Supercars although not quite the same game. Multiplayer is where the game is aimed as you compete against other players in time trials, races and battles. although in single player you have the ability to trade score files to compete alone at your leisure.
Playing on an A500 1mb config, the game has no music and a simplified title screen. In game I didn't notice an apparent reduction in colours but the smoke from sliding is not present.
00:00:00 Titles
00:01:15 Woodlands Races
00:15:15 Cosmic Races
00:30:42 Alpine Races
00:43:31 Dune races
00:57:38 Challenges
01:15:28 Ultimate Race
01:23:05 Credits
01:23:54 Demo
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