Body Blows
Body Blows (AGA), developed and published by Team 17 in 1994.
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Player's Review
"BODY BLOWS - Prepare to meet the tough guys head to head in this edge-of-the-seat, action-packed beat'em-up! In Arcade Mode, you will face a range of ever meaner opponents and end up facing your worst nightmare... or you could take on up to seven other people in the thrilling Tournament Mode. If you've got the nerve for it, go One-on-One with a friend (or foo!) in the evenly matched Two Player game... but, whichever option you choose, there's no doubting you'll have the fight of your life!"
Body Blows first release on the Amiga 500 in 1993 followed by the CD32 version, Ultimate Body Blows in 1994. The Amiga 1200 AGA game seems to be a cut down version of Ultimate with only the characters from the original A500 game. The overall presentation is scaled way back compared to the A500 release going direct to the main menu where you can select from the one player arcade mode or a short tournament or multilayer tag team. The original game only had four hero characters to choose from but here we can select any of the ten as there is no story mode style character endings. There is also no intro or credit roll for completing the game. All this makes it a lesser or better game depending how you look at it. Other enhancements include the turbo mode that makes the gameplay a bit crazy in single player as well as being HD installable as the floppy loading times can be intolerable. There is even a pal/ntsc switch for faster gameplay if your tv can display it.
The longplay is a no skillz button mash play through using all characters for no reason at all other than it wasn't to much of a chore to do. There are no character endings other than a portrait to look forward to. There is no chaining of moves or awesome combos although I do try to show each characters special moves. The first fight is played at default settings. From the second fight I limit all to one round and play at turbo two speed. The third I reduce the timer to 60 and show no turbo. For the rest turbo is back at default. I had hoped after completing the game with all characters it might offer to allow play as Max, but it wasn't to be. Yitu and loray were by far the hardest character for me to play. they might be fast but there move set is pretty weak in my hands and you kind of have to wait at a distance for your moment for the big moves to hit. The big special moves are performed by holding the button down so if it looks like I'm just standing around, it likely to try and charge the move.
Overall, It's a good AGA conversion of the original body blows with faster gameplay and although it's not going to challenge any of the arcade or console greats and may not stand up as well today, but in 1994 it's a good beat em up for the Amiga which did what it set out to do which was to show that it was possible after the poor effort from US Gold with Street Fighter II. Well animated well drawn gfx and plenty of speech and sfx, the only negative is the scaled back presentation leaving the impression of a trimmed down game.
00:00:00 Title Music
00:03:35 Maria
00:25:22 Mike
00:36:08 Ninja
00:47:36 Dug
00:58:22 Kossak
01:08:19 Dan
01:19:33 Yitu
01:31:32 Junior
01:43:41 Loray
01:55:10 Nik
Body Blows first release on the Amiga 500 in 1993 followed by the CD32 version, Ultimate Body Blows in 1994. The Amiga 1200 AGA game seems to be a cut down version of Ultimate with only the characters from the original A500 game. The overall presentation is scaled way back compared to the A500 release going direct to the main menu where you can select from the one player arcade mode or a short tournament or multilayer tag team. The original game only had four hero characters to choose from but here we can select any of the ten as there is no story mode style character endings. There is also no intro or credit roll for completing the game. All this makes it a lesser or better game depending how you look at it. Other enhancements include the turbo mode that makes the gameplay a bit crazy in single player as well as being HD installable as the floppy loading times can be intolerable. There is even a pal/ntsc switch for faster gameplay if your tv can display it.
The longplay is a no skillz button mash play through using all characters for no reason at all other than it wasn't to much of a chore to do. There are no character endings other than a portrait to look forward to. There is no chaining of moves or awesome combos although I do try to show each characters special moves. The first fight is played at default settings. From the second fight I limit all to one round and play at turbo two speed. The third I reduce the timer to 60 and show no turbo. For the rest turbo is back at default. I had hoped after completing the game with all characters it might offer to allow play as Max, but it wasn't to be. Yitu and loray were by far the hardest character for me to play. they might be fast but there move set is pretty weak in my hands and you kind of have to wait at a distance for your moment for the big moves to hit. The big special moves are performed by holding the button down so if it looks like I'm just standing around, it likely to try and charge the move.
Overall, It's a good AGA conversion of the original body blows with faster gameplay and although it's not going to challenge any of the arcade or console greats and may not stand up as well today, but in 1994 it's a good beat em up for the Amiga which did what it set out to do which was to show that it was possible after the poor effort from US Gold with Street Fighter II. Well animated well drawn gfx and plenty of speech and sfx, the only negative is the scaled back presentation leaving the impression of a trimmed down game.
00:00:00 Title Music
00:03:35 Maria
00:25:22 Mike
00:36:08 Ninja
00:47:36 Dug
00:58:22 Kossak
01:08:19 Dan
01:19:33 Yitu
01:31:32 Junior
01:43:41 Loray
01:55:10 Nik
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