Kingpin: Arcade Sports Bowling
Kingpin (AGA), developed and published by Team 17 in 1995.
|
Player's Review
"Imagine your own professional 10 Pin Bowling League in the comfort of your own home... and no need to wear those embarrassing shoes!
KINGPIN Arcade Sports Bowling delivers realistic pin action and a wealth of user configurable functions to provide you with the ultimate in bowling entertainment.
Features:
Authentic 10 Pin Bowling pin-action!
Upto 6 competitors, including CPU players of varying skill.
Realistic sound-fx-enhanced on machines with extra RAM.
Play singles, pairs and trio series.
Authentic scoring system & computer display.
Superb player graphics & animation.
Build up performance stats on your configured players.
Action replay of brilliant shots and much, much more!"
Kingpin was a singular release that adapted to the Amiga it was running on taking advantage of AGA gfx and extra ram where available. Played on an Amiga 1200 here. It was released as a budget priced game.
There is not much to say about, it's bowling with the most minimal presentation starting out at the game configuration menu and then into a match. No fancy intro, no music, just right into the game. The longplay shows a quick match followed by a quick challenge. The game is presented looking straight on down your bowling lane. You can move left or right, choose the ball weight and power and also aftertouch when the ball is in motion (Spin). If you wer to play multiple games or matches, the game keeps things interesting by changing the characteristics of the lane. How well waxed it is or how much the lane bows into a particular direction.
Overall, it's a nice looking game with some atmospheric sound effects and plays well enough. There is only so much you can do and I guess you would really have to like bowling and have friends to play against to get much out of the game. Overall content is sparse being more like the Atari 2600 Bowling than the Virtual Bowling on Virtual Boy but at least it was priced cheaply at around £13.
KINGPIN Arcade Sports Bowling delivers realistic pin action and a wealth of user configurable functions to provide you with the ultimate in bowling entertainment.
Features:
Authentic 10 Pin Bowling pin-action!
Upto 6 competitors, including CPU players of varying skill.
Realistic sound-fx-enhanced on machines with extra RAM.
Play singles, pairs and trio series.
Authentic scoring system & computer display.
Superb player graphics & animation.
Build up performance stats on your configured players.
Action replay of brilliant shots and much, much more!"
Kingpin was a singular release that adapted to the Amiga it was running on taking advantage of AGA gfx and extra ram where available. Played on an Amiga 1200 here. It was released as a budget priced game.
There is not much to say about, it's bowling with the most minimal presentation starting out at the game configuration menu and then into a match. No fancy intro, no music, just right into the game. The longplay shows a quick match followed by a quick challenge. The game is presented looking straight on down your bowling lane. You can move left or right, choose the ball weight and power and also aftertouch when the ball is in motion (Spin). If you wer to play multiple games or matches, the game keeps things interesting by changing the characteristics of the lane. How well waxed it is or how much the lane bows into a particular direction.
Overall, it's a nice looking game with some atmospheric sound effects and plays well enough. There is only so much you can do and I guess you would really have to like bowling and have friends to play against to get much out of the game. Overall content is sparse being more like the Atari 2600 Bowling than the Virtual Bowling on Virtual Boy but at least it was priced cheaply at around £13.
No Comments have been Posted.