Fatman: The Caped Consumer
Fatman: The Caped Consumer (AGA), developed by I/O and published by Black Legend in 1993.
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Player's Review
"Ted Thinsin, a mad scientist, has invented a new formula in an attempt to eliminate all the FAT people on earth. In his effort to opthinize mankind, he has kidnapped BLOBETTA the gorgeous wife of FATMAN World famous cartoon Super hero. You must go out and ...
- Burp your way through 15 of the largest levels ever seen, set in 7 separate worlds packed with CALORIES!
- Use your WORLD FAMOUS BELLY BUTT to eliminate ghosts in the Egyptian Tombs, and pirates trying to steal your food!
- Enjoy a food fight with hugh Octopus, monsters and Dragons!
- Throw your weight about as you smash and stamp around Castles and Parks!
- Help FATMAN, king of food, eliminate Ted Thinsin in the final confrontation - THE PIZZA FACTORY
- Loads of hidden rooms and secret levels to chew your way through!
- The funniest experience you will ever have on your computer! Bags of laughs (and groceries...)!
- Rescue the world for all who love food!"
Fatman released in two version, this one for A1200/4000 and another for A500 class machines. The difference is mainly the gradient backgrounds in this version. The disk loading is fairly quick and disk swaps are minimal every couple of levels.
The game is the accumulation of everything youve heard about euro platformers and why they don't always make for a good game. Huge maze like levels with doors and switches at opposite ends of the level from each other. Full of collectables for scoring and some collectables you need to find all of them to exit the level. twitchy controls that can make your character annoying to control as you move to quick or jump too high. Jumping is problematic as you cant long jump until you land properly by letting go of the controls from a previous jump. Enemies out to do you harm are plentiful but thankfully you get a few weapons to deal with them or in most cases you can just jump over them. It's the spikes you really have to worry about and the collision detection can be really ropey when it comes to them.
The game is very colourful and well drawn and the difference in level themes can stop it feeling samey. The problem is that no new weapons or mechanics are introduced through the game so it soon gets repetitive. Burping and farting is only humorous for a few levels. The levels get bigger and more intimidating apart from that first Egyptian level which is weirdly small but you do have to go back n forth. Thankfully the game has level codes as I don't think you would want to go through this in a single sitting. Level codes and many level checkpoints make the exploring barrable I suppose but powerups can be few and far between. some levels having none and others packed with them. Strangely there is no passcode for the final levels.
Overall, its a well produced Amiga game but can lose it's appeal after a few levels. The longplay shows going through all levels but due to how they work, you can take different routes through the levels and the one I show is by no means optimal. After completing the game I show a quick play losing lives to show the checkpoint system and the game over screen.
00:00:00 Titles / Intro
00:04:00 Level 1-1
00:07:48 Level 1-2
00:10:30 Level 1-3
00:15:44 Level 1-4 (Boss)
------- 042126 -------
00:16:30 Level 2-1
00:20:55 Level 2-2
00:27:14 Level 2-3 (Boss)
------- 021103 --------
00:27:56 Level 3-1
00:32:03 Level 3-2
00:38:38 Level 3-2 (Boss)
------- 603077 --------
00:39:38 Level 4-1
00:43:31 Level 4-2
00:50:21 Level 4-2 (Boss)
------- 353040 --------
00:51:40 Level 5-1
00:54:40 Level 5-2
01:02:38 Level 5-3 (Boss)
-------- 333015 -------
01:03:33 Level 6-1
01:12:40 Level 6-2 (Boss)
01:13:12 Level 7-1
01:16:11 Level 7-2 (Boss)
01:16:40 Ending
----------------------------
01:22:09 GameOver
- Burp your way through 15 of the largest levels ever seen, set in 7 separate worlds packed with CALORIES!
- Use your WORLD FAMOUS BELLY BUTT to eliminate ghosts in the Egyptian Tombs, and pirates trying to steal your food!
- Enjoy a food fight with hugh Octopus, monsters and Dragons!
- Throw your weight about as you smash and stamp around Castles and Parks!
- Help FATMAN, king of food, eliminate Ted Thinsin in the final confrontation - THE PIZZA FACTORY
- Loads of hidden rooms and secret levels to chew your way through!
- The funniest experience you will ever have on your computer! Bags of laughs (and groceries...)!
- Rescue the world for all who love food!"
Fatman released in two version, this one for A1200/4000 and another for A500 class machines. The difference is mainly the gradient backgrounds in this version. The disk loading is fairly quick and disk swaps are minimal every couple of levels.
The game is the accumulation of everything youve heard about euro platformers and why they don't always make for a good game. Huge maze like levels with doors and switches at opposite ends of the level from each other. Full of collectables for scoring and some collectables you need to find all of them to exit the level. twitchy controls that can make your character annoying to control as you move to quick or jump too high. Jumping is problematic as you cant long jump until you land properly by letting go of the controls from a previous jump. Enemies out to do you harm are plentiful but thankfully you get a few weapons to deal with them or in most cases you can just jump over them. It's the spikes you really have to worry about and the collision detection can be really ropey when it comes to them.
The game is very colourful and well drawn and the difference in level themes can stop it feeling samey. The problem is that no new weapons or mechanics are introduced through the game so it soon gets repetitive. Burping and farting is only humorous for a few levels. The levels get bigger and more intimidating apart from that first Egyptian level which is weirdly small but you do have to go back n forth. Thankfully the game has level codes as I don't think you would want to go through this in a single sitting. Level codes and many level checkpoints make the exploring barrable I suppose but powerups can be few and far between. some levels having none and others packed with them. Strangely there is no passcode for the final levels.
Overall, its a well produced Amiga game but can lose it's appeal after a few levels. The longplay shows going through all levels but due to how they work, you can take different routes through the levels and the one I show is by no means optimal. After completing the game I show a quick play losing lives to show the checkpoint system and the game over screen.
00:00:00 Titles / Intro
00:04:00 Level 1-1
00:07:48 Level 1-2
00:10:30 Level 1-3
00:15:44 Level 1-4 (Boss)
------- 042126 -------
00:16:30 Level 2-1
00:20:55 Level 2-2
00:27:14 Level 2-3 (Boss)
------- 021103 --------
00:27:56 Level 3-1
00:32:03 Level 3-2
00:38:38 Level 3-2 (Boss)
------- 603077 --------
00:39:38 Level 4-1
00:43:31 Level 4-2
00:50:21 Level 4-2 (Boss)
------- 353040 --------
00:51:40 Level 5-1
00:54:40 Level 5-2
01:02:38 Level 5-3 (Boss)
-------- 333015 -------
01:03:33 Level 6-1
01:12:40 Level 6-2 (Boss)
01:13:12 Level 7-1
01:16:11 Level 7-2 (Boss)
01:16:40 Ending
----------------------------
01:22:09 GameOver
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