Blood Money

Blood Money, design by DMA Design and published by Psygnosis in 1991.

Longplay Information

Author(s): MadMattyMadMatty
System: Commodore 64
Subtitle Language:
Additional Info: No information available
Publication Date: 20/10/2021
YouTube Release: 13/02/2023
Duration: 00:42:55
File Size: 91.02 MB (93204.00 KB)
Downloads: 129 downloads
File Links:

Archived Submission Thread


Player's Review

"Take a dangerous journey to the four Outer Planets on a Kamikaze quest for gold and glory. Obliterating alien life-forms may not be the perfect vocation but it pays well. A one or two player all-action arcade game that will test your digital dexterity to the limit. It's time to make a killing!"

Again, probably best known on the Amiga. The C64 version is mostly faithful to the original but not really as enjoyable as it can be quite difficult with some questionable collision detection especially on the final level.

There are four levels which are quite long where you simply just need to destroy everything and survive. Some enemies will drop coins which need to be collected quickly and these coins can be spent in shops that appear throughout the levels. You can upgrade your weapons and restore your health but know that should you lose a life, you lose all the weapon upgrades and it can be expensive to build up again so sometimes it can help to hold onto coins instead of spending right away.

Like the Amiga version, there is only one piece of music that plays throughout which goes against the game since so many others like it around this time do have multiple soundtracks. Its worth noting that each level has it's own screen palette so at least the levels don't look too samey. Level four can be overly challenging as the little hairs that appear around the boundaries will cause damage and it requires some pixel precision movement to get through unscathed.

Overall, it's not a bad shootemup game and it's at its best on Amiga. But there are better games for the C64 when looking for a fun shootemup such as Armalyte, Katakis,X-Out or even Menace. It's not helped by the lack of background gfx which are used very sparingly.

00:00:00 Title Music
00:01:10 Level 1
00:10:35 Level 2
00:20:20 Level 3
00:29:40 Level 4