S.T.U.N. Runner

Stun Runner original arcade game by Atari. C64 conversion developed by Zach Townsend of The Kremlin and published by Domark in 1990.

Longplay Information

Author(s): MadMattyMadMatty
System: Commodore 64
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 08/05/2022
YouTube Release: 31/12/2025
Duration: 00:36:45
File Size: 63.30 MB (64824.00 KB)
Downloads: 106 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"A STUNning coin-op — now a STUNning computer game...
Grasp the controls and enter the awesome three-dimensional world of the S.T.U.N. Runner. Travel ahead in time to the 21st Century and experience the thrills of racing at speeds of over 900 miles per hour!

It's challenging and exhilarating. Like a bobsled race you can increase your speed by riding the outer walls of the tunnel. Blast armoured drones and Mag Cycles out of your way and hit the boost pads for massive injections of speed.

Jump the ramps, annihilate the opposition with Shock Waves and follow the trails of stars for bonus points. Complete the challenge screens and race through the S.T.U.N. Network towards the `Intimate Challenge'. FEEL THE POWER!"

The object of this game is to race through 23 levels and prove you are the ultimate Stun Runner. To do so, you need to move through the high speed tunnels collecting any stars or boosts that come your way whilst destroying any enemies in your way. Colliding with enemies or not turning with the tunnel will slow you down or stop you in your tracks.

Each level has a very tight time limit so missing any boost or colliding with enemies can be costly. It is important to swing to the left or right as the tunnel demands to maintain speed. Collecting enough stars on each level will award a smart bomb which is very useful when the screen fills up with hard to hit enemies or especially indestructible enemies. You get six shields that serve as vehicle upgrades. Getting hit and losing these will end your game. Each level you win will reward one shield.

Overall the C64 conversion seems a little unfinished most notably with stars appearing as large boxes. There is a lot of sprite flickering that can appear glitchy and the collision detection can be very suspect ith the flickering going on. You also don't get a real sense of speed. It's a very challenging game as most of the conversions are as well as being a single load. Thankfully not as psychedelic as the Spectrum game.

00:00:00 Title Music
00:04:15 Gameplay