Space Taxi

Space Taxi developed by John F. Kutcher and published in the US by Muse Software in 1984.

Longplay Information

Author(s): MadMattyMadMatty
System: Commodore 64
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 09/02/2023
YouTube Release: 31/12/2030
Duration: 00:36:46
File Size: 38.98 MB (39912.00 KB)
Downloads: 135 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"You used to be the hottest pilot in the galactic fleet, but now you make your living zipping through the crazy intricacies of a twenty-third century city. You're learning that one short hop in this job can pack more challenge into your piloting skills than all the missions you flew with the fleet put together. And the money can be good, too, especially if your passengers think you're fast and smooth and deserve a tip.

Space Taxi presents exciting full-color graphics, sound effects you can believe, music that celebrates your success, and passengers with voices that actually talk to you. Plus controls so precise your skill with the joystick will be sharpened to a finer edge than you ever thought possible. All on an amazing array of twenty-four screens. Get good enough and you'll fly through an additional mystery screen that combines the best of arcade action and fantasy adventure. Here's your license! Your Passenger is waiting!"

Before UGH! there was Space Taxi. This one is notable for having voices in game. The aim of the game is to taxi passengers from one point to another while avoiding any obstacles as well as fighting physical elements including gravity as you whizz around trying to maximise the taxi fare bonus. Some levels add an extra challenge by messing with your controls.

Scoring is simple, transport the passengers as fast as possible to maximise the bonus. Land hard though and you cut the fare in half. Accidently landing on a passenger costs you ten dollars and it is easily done if landed right on the spawn point. Fuel also costs money but isn't usually needed until near the end of the game when the levels become more complicated to navigate. Any extra lives at the end will boost your reward at the end.

The final screen also shows a little riddle to solve which will open up the secret menu allowing to disable collisions and change the demo files. Overall a nice game from 1984 with gameplay that still stands up today.

00:00:00 Title Screen & Demo
00:01:45 Game
00:36:30 Secret Menu