Return of the Mutant Camels
Jeff Minters - Revenge II : Return of the Mutant Camels, developed by Jeff Minter and published by Mastertronic (Mad Label) in 1987.
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Player's Review
"The Mutated 90 foot high, laser spitting death camels have rebelled against their captors the Zzyaxians and are out for revenge! All action, highly graphical shoot- em-up from Jeff Minter."
The final part to the camel trilogy and not only Llamasofts final game on the Commodore 64 but also the end of an era for all the 8bit platforms as Llamasoft leaves them behind to embrace the new 16bit platforms.
In case the previous game wasn't challenging enough, there are now 100 levels to battle through but after a giant u-turn on the part of the games developer going against the staple of llamasoft game design, the game isn't all about punishing the player and does have some quality of life additions to give the player a chance although it still a slog trying to survive for 100 levels.
There has been a bot of a graphical upgrade since the last game making it resemble Atari 400/800 versions of the previous games. The game opens on a grid allowing you to complete a level and then choose which Adjacent level you want to tackle next. Depending on how well you do in the level you will be awarded extra energy to prepare you for another level or if you have plenty of energy you will earn credits which can be spent on shields, weapons, energy or extra lives. Note that each item gets more expensive as you use them. When dying on a level and losing a life, the stage will be marked as lost but otherwise complete allowing you to move onto the next.
Each level can get a bit crazy with enemies flying all over the screen and some stages require a little bit of strategy to get through as some enemies can only be defeated in certain ways and some enemies if provoked can wipe you out almost instantly. Some levels can be brutaly difficult in that your energy is drained real quick which takes away from any fun had with the game.
Overall its probably the best of the three games but that's not saying much. Its a long slog to battle through and the ending is about as unrewarding as you can possibly imagine. It is quite a colourful game with many varied enemies with some using double sized sprites. The music is nothing special but I let it play out at the end of the video.
The final part to the camel trilogy and not only Llamasofts final game on the Commodore 64 but also the end of an era for all the 8bit platforms as Llamasoft leaves them behind to embrace the new 16bit platforms.
In case the previous game wasn't challenging enough, there are now 100 levels to battle through but after a giant u-turn on the part of the games developer going against the staple of llamasoft game design, the game isn't all about punishing the player and does have some quality of life additions to give the player a chance although it still a slog trying to survive for 100 levels.
There has been a bot of a graphical upgrade since the last game making it resemble Atari 400/800 versions of the previous games. The game opens on a grid allowing you to complete a level and then choose which Adjacent level you want to tackle next. Depending on how well you do in the level you will be awarded extra energy to prepare you for another level or if you have plenty of energy you will earn credits which can be spent on shields, weapons, energy or extra lives. Note that each item gets more expensive as you use them. When dying on a level and losing a life, the stage will be marked as lost but otherwise complete allowing you to move onto the next.
Each level can get a bit crazy with enemies flying all over the screen and some stages require a little bit of strategy to get through as some enemies can only be defeated in certain ways and some enemies if provoked can wipe you out almost instantly. Some levels can be brutaly difficult in that your energy is drained real quick which takes away from any fun had with the game.
Overall its probably the best of the three games but that's not saying much. Its a long slog to battle through and the ending is about as unrewarding as you can possibly imagine. It is quite a colourful game with many varied enemies with some using double sized sprites. The music is nothing special but I let it play out at the end of the video.
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