Doom 64
Doom 64, original PC game developed by id Software. Nintendo 64 game developed by Midway Entertainment and published in 1997.
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Player's Review
"You Killed The Demons Once, They Were All Dead. Or So You Thought..
A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned stronger and more vicious than ever before. Your mission is clear, there are no options: KILL OR BE KILLED!
Stunning 3D graphics, ultra-smooth game play & CD quality music/sound effects blend seamlessly to make this the most incredible version of DOOM ever! Be on the lookout for enhanced weapons, unbelievable secrets and startling surprises as you journey through the nightmare world of DOOM 64! Choose 1 of 4 difficulty settings and prepare to match wits with 16 radically redesigned creatures. They could be anywhere, so stay alert as you fight your way through more than 30 terrifying levels! Designed only for the N64, this all new version of DOOM ushers in a new era of game play and performance!"
Doom 64 is a continuation of the work done on the PlayStation Doom releases sharing much of the main game engine, sound and music but also completely new levels with new map textures, new weapons and new enemy models. It takes a little getting used to when trying to memorise the levels. The initial Jaguar conversion was darker than original game and the PlayStation conversion took that darkness to a new level for some mood lighting. Doom 64 kicks it up a notch by making it so dark you need to be playing in a darkened room with the brightness boosted in order to play!
The longplay aims for showing 100% secrets. It's no speedrun but I try to get through it without being to overcautious but the levels do take a little longer than id like. Doom 64 is much like Doom II in that levels can be multi platform with puzzle elements and backtracking. The original doom was much more linier and mostly on one plane so you can rush it. As for the controls, the dpad movement is quite slow even combined with run but still useful as its more precise than the analogue control which is so sensitive it can cause you to fall off ledges with an accidental tap but movement is so much faster with its own annoyances when trying to platform jump with precise timing.
Overall, it's classic doom in it's final form. The new gfx and monster models help modernise it five years after the original release on the pc. It's not without it's compromises being on console though with limited resources. Most maps are quite small compared to classic doom II maps and monsters fade away after being killed. There is an additional weapon called the unmaker which makes the plasma gun and bfg almost redundant sharing the same ammo. When playing the secret levels you can obtain keys to upgrade the weapon to become super deadly to anything that stands in your way. Having all three keys(upgrades) also allows you to close the portals in the final level to limit the number of monsters to fight before the final showdown.
After completing the first secret level, a feature menu is unlocked. This allows you to enable cheats or warp to a particular level. After completing the game I use the feature menu to warp to the Fun Levels which can feel like anything other than fun as you face off against cyber demons and other high powered monsters. The levels are not accessible through normal play. I also noticed that this game also disables the N64 blur filter by default which is a blessing with these dark gfx. Quake 64 has it on by default but can be disabled in options.
The longplay starts off with the built in demos. I have left these at default brightness to show how good/bad they look in case there is some dynamic range to show off. I set brightness to full when playing the game although its still annoyingly dark making some area difficult to play. The intro can be seen at the end of the video at max brightness as a comparison.
00:00:00 Titles
00:01:00 Demos
00:04:30 MAP01: Staging Area
00:09:07 MAP32: Hectic (secret level)
00:11:40 MAP02: The Terraformer
00:19:00 MAP03: Main Engineering
00:24:25 MAP04: Holding Area
00:29:54 MAP29: Outpost Omega (secret level)
00:37:14 MAP05: Tech Center
00:44:45 MAP06: Alpha Quadrant
00:54:50 MAP07: Research Lab
01:02:20 MAP08: Final Outpost
01:10:21 MAP09: Even Simpler
01:15:14 MAP10: The Bleeding
01:22:38 MAP11: Terror Core
01:30:02 MAP12: Altar Of Pain
01:39:21 MAP30: The Lair (secret level)
01:46:15 MAP13: Dark Citadel
01:58:52 MAP14: Eye Of The Storm
02:07:35 MAP15: Dark Entries
02:16:40 MAP16: Blood Keep
02:28:40 MAP17: Watch Your Step
02:38:30 MAP18: Spawned Fear
02:53:00 MAP31: In The Void (secret level)
03:01:08 MAP19: The Spiral
03:06:04 MAP20: Breakdown
03:16:08 MAP21: Pitfalls
03:28:08 MAP22: Burnt Offerings
03:38:15 MAP23: Unholy Temple
03:49:35 MAP24: No Escape
03:56:06 MAP28: The Absolution
Fun levels:
04:00:25 MAP25: Cat And Mouse
04:03:50 MAP26: Hardcore
04:08:16 MAP27: Playground
A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned stronger and more vicious than ever before. Your mission is clear, there are no options: KILL OR BE KILLED!
Stunning 3D graphics, ultra-smooth game play & CD quality music/sound effects blend seamlessly to make this the most incredible version of DOOM ever! Be on the lookout for enhanced weapons, unbelievable secrets and startling surprises as you journey through the nightmare world of DOOM 64! Choose 1 of 4 difficulty settings and prepare to match wits with 16 radically redesigned creatures. They could be anywhere, so stay alert as you fight your way through more than 30 terrifying levels! Designed only for the N64, this all new version of DOOM ushers in a new era of game play and performance!"
Doom 64 is a continuation of the work done on the PlayStation Doom releases sharing much of the main game engine, sound and music but also completely new levels with new map textures, new weapons and new enemy models. It takes a little getting used to when trying to memorise the levels. The initial Jaguar conversion was darker than original game and the PlayStation conversion took that darkness to a new level for some mood lighting. Doom 64 kicks it up a notch by making it so dark you need to be playing in a darkened room with the brightness boosted in order to play!
The longplay aims for showing 100% secrets. It's no speedrun but I try to get through it without being to overcautious but the levels do take a little longer than id like. Doom 64 is much like Doom II in that levels can be multi platform with puzzle elements and backtracking. The original doom was much more linier and mostly on one plane so you can rush it. As for the controls, the dpad movement is quite slow even combined with run but still useful as its more precise than the analogue control which is so sensitive it can cause you to fall off ledges with an accidental tap but movement is so much faster with its own annoyances when trying to platform jump with precise timing.
Overall, it's classic doom in it's final form. The new gfx and monster models help modernise it five years after the original release on the pc. It's not without it's compromises being on console though with limited resources. Most maps are quite small compared to classic doom II maps and monsters fade away after being killed. There is an additional weapon called the unmaker which makes the plasma gun and bfg almost redundant sharing the same ammo. When playing the secret levels you can obtain keys to upgrade the weapon to become super deadly to anything that stands in your way. Having all three keys(upgrades) also allows you to close the portals in the final level to limit the number of monsters to fight before the final showdown.
After completing the first secret level, a feature menu is unlocked. This allows you to enable cheats or warp to a particular level. After completing the game I use the feature menu to warp to the Fun Levels which can feel like anything other than fun as you face off against cyber demons and other high powered monsters. The levels are not accessible through normal play. I also noticed that this game also disables the N64 blur filter by default which is a blessing with these dark gfx. Quake 64 has it on by default but can be disabled in options.
The longplay starts off with the built in demos. I have left these at default brightness to show how good/bad they look in case there is some dynamic range to show off. I set brightness to full when playing the game although its still annoyingly dark making some area difficult to play. The intro can be seen at the end of the video at max brightness as a comparison.
00:00:00 Titles
00:01:00 Demos
00:04:30 MAP01: Staging Area
00:09:07 MAP32: Hectic (secret level)
00:11:40 MAP02: The Terraformer
00:19:00 MAP03: Main Engineering
00:24:25 MAP04: Holding Area
00:29:54 MAP29: Outpost Omega (secret level)
00:37:14 MAP05: Tech Center
00:44:45 MAP06: Alpha Quadrant
00:54:50 MAP07: Research Lab
01:02:20 MAP08: Final Outpost
01:10:21 MAP09: Even Simpler
01:15:14 MAP10: The Bleeding
01:22:38 MAP11: Terror Core
01:30:02 MAP12: Altar Of Pain
01:39:21 MAP30: The Lair (secret level)
01:46:15 MAP13: Dark Citadel
01:58:52 MAP14: Eye Of The Storm
02:07:35 MAP15: Dark Entries
02:16:40 MAP16: Blood Keep
02:28:40 MAP17: Watch Your Step
02:38:30 MAP18: Spawned Fear
02:53:00 MAP31: In The Void (secret level)
03:01:08 MAP19: The Spiral
03:06:04 MAP20: Breakdown
03:16:08 MAP21: Pitfalls
03:28:08 MAP22: Burnt Offerings
03:38:15 MAP23: Unholy Temple
03:49:35 MAP24: No Escape
03:56:06 MAP28: The Absolution
Fun levels:
04:00:25 MAP25: Cat And Mouse
04:03:50 MAP26: Hardcore
04:08:16 MAP27: Playground
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