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Spazbo4 wrote:
recording and playing the game through the same computer?
if that is what you did then i wouldn't be surprised if the same thing happened.
here is a file that i just now redid again ebcause i deleted the other one from earlier, and I was rendering with sony vegas so my PC can handle heavily cpu processes while recording, but i havent tried recording a game being played from my pc while recording it through the lgx
https://www.mediafire.com/?dnmure0bkv...e0bkvyljfu
Thank you. But I see dupllicates there, very similiar to what my LGX doing too. I can clearly see it when the camera was moving towards that platform right at the start and in avidemux I see some duplicates during that fight too. But it can be hardly noticed when the camera is not moving around fast, but when you have game where you frequently moving around with camera and you can see that environment in the far is moving fast, then these duplicates makes video laggy. Especially when you recording at 30FPS or lower (I know your is at 60FPS :)).
Why it should be doing that while playing and recording at the same computer ? My CPU usage wasnt even near 40% and I was recording at different HDD than the game was loading from.
You won't know it 'till you try it.