Resident Evil (1996) - all scenes / Metal Gear Solid - 1998 (almost all codec calls)

Last updated on 5 years ago
Perene
I decided to follow this FAQ for Resident Evil (1996, PlayStation, and Director's Cut 1997):

FAQ: https://gamefaqs.gamespot.com/ps/198454-resident-evil/faqs/20010

Playlist:

https://www.youtube.com/playlist?list=PLCAm_SFVMXIK4GqnsybOwumGanZJkAgfd

And I think I recorded all scenes from the game. There's also a post in commentary section where I list when each scene can be found.

The 1st video has 8h35m, the 2nd (Chris) 5h25m and the 3rd (Director's Cut) 4h55m.

***********

For Metal Gear Solid (1998, also PlayStation):

https://www.youtube.com/playlist?list=PLCAm_SFVMXILd8eHEqKujBP0obvaH710k

5 videos were recorded, with almost 15 hours. Unfortunately not all codec calls were recorded, but most of them were.

Full text dump:
https://gamefaqs.gamespot.com/ps/197909-metal-gear-solid/faqs/15129

Playlist:
https://www.youtube.com/playlist?list=PLCAm_SFVMXILd8eHEqKujBP0obvaH710k

*******

In the MGS case I didn't finish checking the order each codec conversation was recorded, based on the full text dump.

I would have to verify all the 15 recorded hours and write when each dialogue can be heard. I would also need to delete all duplicate entries and notice which ones are missing from this recording. Since it would take a lot of time to do this I didn't do it.

******

For Resident Evil 2 and 3 (PSX), where can I find a similar FAQ?
Coastermaker
I've already seen the cutscenes of Resident Evil (Original and Directror's Cut) multiple times. Metal Gear Solid however I'll have to look into that.
Created account: March 8th, 2018
Perene
For RE (1996) / DC (1997) I decided to not only display all the several scenes, I looked into the rooms and objects, contemplating them, the same for the letters and the rest. I gave enough time for the viewer to read what the texts said, for example.

That's why it took so many hours to record everything. It was all saved in FRAPS @ 1080p-60fps. Game Shark codes were used (also for MGS), to make things easier.

This project tried to once and for all encompass all aspects from this game.

Besides what the FAQ instructed, I did the following:

- Video #1

- Kenneth's Body after Zombie Attack 2: 6:34:04 - Watch this video for more info:

https://www.youtube.com/watch?v=NpFmT8FF15Y

Kenneth's legs are missing if Jill take too long to go there. This is a cool "easter egg" that many have not paid enough attention.

Wesker dead in the Power Room (the last room with Chimeras/Lab Monsters): 8:23:54 - many people never realize Wesker is there (where he triggered the alarm), because they don't have to return to this room to complete the game.

I too thought he escaped, but he was actually killed. That's also why he returns as a zombie in the Sega Saturn version, in a mini-game.

Video #2

- Scene 4b-c: Fail to save her: The Hunter decapitates Rebecca after you take too long to reach the Library (not mentioned by the FAQ): 4:07:22

And:

- Jill - The locked door from the 2F that has a keypad (note: only Jill can open, after Barry gives her the pass number): 4:35:47 - there's nothing special about this part, it's only a shortcut, still many people think this is a secret room that can NEVER be opened. It can, but it's a path you don't bother to go after you move further in the game. And, of course, Chris can't do it.

Briefly commented here: https://www.youtube.com/watch?v=SkMz9ePu_Ho


- Chris - Unlimited Rocket launcher, Special Key and the wardrobe room: 4:45:16

- Jill - Unlimited Rocket launcher, Special Key and the wardrobe room: 4:52:32

One thing odd about the original Resident is that once we change the clothes we can't go back and use the original ones. This was fixed in the Director's Cut.

MISSING FROM VIDEO #2 (CHRIS): NEPTUNE CGI (unfortunately I was unable to activate this for him). It's exactly like the one from Jill, the only difference is that it shows Chris's back in the last 1-2 seconds.

ADDED TO VIDEO #2: (all these from the japanese version):

*****************
FURTHER CONTENTS - BIO HAZARD (1996, PLAYSTATION)
*****************

- Uncut Opening FMV - Jill: 4:59:18

- Uncut Opening FMV - Chris: 5:05:50

- Uncut Zombie CGI #1: 5:05:14

- File Images with background (exclusive): 5:11:03

- Scene 16a. Ending A - Chris (Note: You must have rescued no one to see this ending.) - Uncensored version (with him smoking): 5:14:44

- Scene 17a. Credits Without Pictures (Note: You must have seen either Scene 16a or 16b to see these credits.) - japanese version: 5:16:04

- Scene 17b. Credits With Pictures (Note: You must have seen either Scene 17c or 17d in order to get these credits.) - gore/violent version (exclusive): 5:22:25

VIDEO #3:

Resident Evil: Director's Cut (1997)

Again I wanted to show only the differences between these versions.

These were explained in this link:

https://tcrf.net/Resident_Evil_(PlayStation)

*****************
FURTHER CONTENTS - RESIDENT EVIL: DIRECTOR'S CUT (1997, PLAYSTATION)
*****************

- Jill - Scene 2. Inside The Mansion: 04:25

- Jill - Forest Speyer's Return: 14:06

- Jill - Scene 7bb. Barry in Main Hall 2f (Note: Must have the Chemical in inventory and come back to Main Hall 2f, not seeing Scene 7a.) - NEW CAMERA ANGLE: 15:45

- Jill - The wardrobe room: 18:52

- Chris - Scene 2. Inside The Mansion: 4:41:54

- Chris - The wardrobe room: 4:46:51


***********

As for Metal Gear it was impossible to enable all the codec calls (that's why I said ALMOST ALL), and I have not reviewed that full text dump TXT file and removed the duplicate entries (compared to my recording), while writing in a new file the order in which my videos show these dialogues.

I started doing that:

https://pastebin.com/kMHvRyKq

Yet have stopped, since it was taking too much time.

For the record, this is the full text dump:

https://gamefaqs.gamespot.com/ps/197909-metal-gear-solid/faqs/15129

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BTW, Resident Evil 2 has easter eggs, too:

https://www.youtube.com/watch?v=5FpeghvuUwA

And here the hidden gate angle: https://www.youtube.com/watch?v=bwPf8jcl2qk

If I could find a similar FAQ I could do another recording.
MikeHawk
Resident Evil HD Remaster is definitely one of the best Resident Evil games out there, my personal favorite! The tank controls or even the alternate controls can take some time to get used to for the casual gamer. But once you get used to the controls, the game becomes more fun. The game takes place in the Mansion. The Mansion is very spacious in the places you can access so backtracking and getting lost will happen on your first play through quite often. This can scare away new players from finishing this game but I strongly recommend for those who experience this at an extreme level to fight through it.
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