Premiere

Premiere, developed by The 8th Day and published by Core Design in 1992.

Longplay Information

Author(s): MadMattyMadMatty
System: Amiga 500
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 04/07/2025
YouTube Release: No information available
Duration: 01:43:24
File Size: 366.20 MB (374984.00 KB)
Downloads: 3 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"Première is an eight-way scrolling platform adventure played over six levels which are represented as different movie sets. A young film editor has had his film stolen from his cutting room the night before the film's première Your task is to search through the six different movie sets ranging from black and white, science fiction and horror levels through to cartoon, western and fantasy sets to retrieve the stolen canisters. Will you find the stolen film before the Première?"

Premiere is a platform game taking place across six giant movie sets each with there own themed level design and unique characters. Your goal is to recover the six stolen film reels by completing each stage. Along there way are plenty of score bonuses to find in the shape of Oscar trophies as well as food items to recover health. There is also ammo to be found to aid in destroying the enemies although you can one finger kill should you run out of ammo.

A couple of unique gameplay elements include dual plain platforming where you need to jump forward or back to be on the right plain to dispatch enemies or get around obstacles. As well as climbing ladders between platforms It is possible to fall through floors to the one below should you be on the same plain else you will fall to your death!. Another unique elopement is that the movie sets have a front and a back stage to move around the level. There are also many switches that could be good or bad. Often opening a door somewhere or removing an obstacle, they can also remove health items, platforms to score bonuses and also drop something on you. It's on you to try them and memorise them.

The game is a bit of a mixed bag for me. The first stage is a great introduction to the game with its wild west theme gfx and music and introduces almost all of the game mechanics and enemy types. The levels are long though and without level passwords it can be a chore to play through them all. It's not a difficult game if you take your time and there are energy pickups all over the place although they often require taking some risk to reach them. The first boss can be a show stopper though with it being timing and reaction based. With each stage having all unique gfx it helps to keep the game interesting.

However, from level two onwards the music suddenly becomes severely lacking and not entirely fitting to the level and for the momentum to keep on pushing through is lost and just playing stage one is usually enough for me. The music suddenly comes back to life on the ending screen. Overall, its a good amiga game, well presented and well drawn for a 1mb amiga but by no means perfect. Apart from the lacklustre music you have to choose between music and sfx and the collision detection can come across as quite unfair at times. Although it tallies your score there is no highscore table at the end. After the end screen the game required you to switch off or reset if you want to play again.

A CD32 was released in 1994 but it was a poor effort just being the A500 game running from cd maybe running slightly smoother due to faster cpu. No effort was made to put music on cd in order to have music and sfx at the same time.

00:00:00 Intro
00:02:08 Title Music
00:04:55 Stage 1 - Wild West
00:16:42 Stage 1 - Boss Battle
00:17:28 Stage 2 - Classic
00:29:35 Stage 2 - Boss Battle
00:31:18 Stage 3 - Horror
00:43:24 Stage 3 - Boss Battle
00:44:42 Stage 4 - Kitchen
01:00:05 Stage 4 - Boss Battle
01:02:00 Stage 5 - Sci Fi
01:16:25 Stage 5 - Boss Battle
01:18:30 Stage 6 - Medieval
01:37:18 Stage 6 - Boss Battle
01:38:30 Ending