Hey, it's Mariofan98 with a Tutorial for GameCube/Wii Longplays on Dolphin Emulator 5.0!
Because in the Thread "Recommended Emulators for Recording Longplays" is no Emulator for GameCube there so i maked a Tutorial for this with Dolphin Emulator 5.0!
1. Download Dolphin Emulator 5.0 and install it
2. After the first time opening unable Dual Core & Idle Skipping (that desyncs the movie)
3. Use in CPU Emulator Engine "JIT Recompiler"
4. Use in Graphics as Backend "OpenGL" and enable "Progressive Scan"
5. Use in Audio settings "DSP LLE recompiler" (HLE could desync the movie after over 100,000 frames when you record from an save game on)
6. Choose the ROM and then record your Movie!
7. When you finished your Movie recording save the DTM-File to your C:-Drive, then you must delete the save file from the Memory Card in the Memcard Manager before you replay the Movie (that desyncs also the movie)
8. Enable "Dump Frames" & "Dump Audio" before you replay the Movie, then replay the Movie
9. Even if you stop the emulation and so finish the Frame & Audio Dumping download the Avisynth Script in this Post, put it in the folder for the dumped frames (use for Audio the dspdump.wav-File)
Pro Tip: You can change the user location in Dolphin to your External Drive with this Tutorial: https://dolphin-emu.org/docs/guides/c...directory/
10. Edit your script in AvsPmod, for example when the Game runs in 50hz use the command "ChangeFPS" and then "(50)" and then encode it in MeGUI
Finish! You can finally upload GameCube Longplays recorded from Dolphin 5.0 and so can this Emulator be used as a perfect alternative for recording from console, especially for european longplayers their GameCube consoles doesn't support Progressive Scan through Component Cable.
- When you will record mutliple movies, then you must after recording export the save from the game in the Memory Card-Manager as a GCI-File, f.e. after recording the 2nd movie you must import the first GCI save and then replay the 2nd movie.
- For Wii Longplays: that works not in games in that you must swing the wii remote because of Wii remote desyncs.
- If audio play too late, set the AudioDelay to an negative value, to the distance between video duration and audio duration, that can you see in Free Video Editor & Free Audio Editor (both by DVDVideoSoft).
Regarding the DSP, HLE is still recommended even if you're using a dev build. Also that you must enable frame dumping at current internal resolution and FFV1 codec as well to ensure a reasonable quality.
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