Havoc
Captain Havoc (Just Havok on the box), developed by Data East and published in 1993 by Codemasters within the Europe regions. Known as High Seas Hovoc in the US and Captain Lang in Japan both published by Data East.
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Player's Review
"Avast Ye, Maties, jump aboard and set sail on an adventure to a magical land of dastardly pirates and buried treasure, a treasure that could make its owner the ruler of the world, the mighty lost gem Emeralda. Gamers play dashing Capt'n Havoc on a bold and fearless quest to rescue their captured friends, Tide and Bridget, from Bernard the Brutal, the most ruthless and wretched Scourge of the seven seas. It's a race against black hearted Bernard and his heinous henchman who will stop at nothing to defeat Capt'n Havoc."
There are regional differences in this game. In the EU version played here, level one is skipped and menu backgrounds have replaced data East logos with Codemasters. You also only get a limited number of continues. I can see why Codemasters picked this up as although it is a Japanese made game, it plays a lot like other Codemasters platformers such as Big Nose the Caveman. The controls feel off, sometimes not reading your jump command when you really need it and it can be annoying to have to hit double fire for the spin kick. All three buttons do the same thing which is odd in it self.
Gameplay is fairly simple yet challenging especially on Expert difficulty where a single collision with an enemy will take a life. Gameplay involves moving from the left to the right, jumping platforms and navigating tunnels. Simples, however there will be many enemies in your path that may need to be dealt with either by jumping on them or spin kicking them. The collision detection may not go your way though. There are also treasure chests to open that award diamonds, lives and other items I have no clue about. There are usually many diamonds to collect and getting a hundred awards an extra life. They are not tracked in a way that affects the game or ending but you get some bonus points at the end of the level.
The longplay plays through all levels whilst collecting most diamonds and treasure chests. Some levels make this goal a real chore with multiple paths or some game mechanic that makes them take ages to get to them. It drags out the video time but I went in wanting to show where they all are, even if I got bored of doing that by the end.
Overall, its a well presented game with simple gameplay whilst looking and sounding great. The music is quite well done for the Mega-Drive and some levels have some neat parallax effects going on. At the end of the video I show the Orchestra mode with a few seconds of each song.
00:00:00 Intro / Demo
00:03:40 Pirate Ship
00:07:40 Otarucean 1
00:10:43 Otarucean 2
00:19:38 Burning Hamlet 1
00:22:37 Burning Hamlet 2
00:30:30 Mt.Chester 1
00:35:55 Mt.Chester 2
00:45:28 Frozen Palace 1
00:50:08 Frozen Palace 2
00:57:33 Mt.Bernardo 1
01:00:38 Mt.Bernardo 2
01:07:18 The Final
01:15:16 Ending
01:18:18 Game Over
01:19:14 Orchestra
There are regional differences in this game. In the EU version played here, level one is skipped and menu backgrounds have replaced data East logos with Codemasters. You also only get a limited number of continues. I can see why Codemasters picked this up as although it is a Japanese made game, it plays a lot like other Codemasters platformers such as Big Nose the Caveman. The controls feel off, sometimes not reading your jump command when you really need it and it can be annoying to have to hit double fire for the spin kick. All three buttons do the same thing which is odd in it self.
Gameplay is fairly simple yet challenging especially on Expert difficulty where a single collision with an enemy will take a life. Gameplay involves moving from the left to the right, jumping platforms and navigating tunnels. Simples, however there will be many enemies in your path that may need to be dealt with either by jumping on them or spin kicking them. The collision detection may not go your way though. There are also treasure chests to open that award diamonds, lives and other items I have no clue about. There are usually many diamonds to collect and getting a hundred awards an extra life. They are not tracked in a way that affects the game or ending but you get some bonus points at the end of the level.
The longplay plays through all levels whilst collecting most diamonds and treasure chests. Some levels make this goal a real chore with multiple paths or some game mechanic that makes them take ages to get to them. It drags out the video time but I went in wanting to show where they all are, even if I got bored of doing that by the end.
Overall, its a well presented game with simple gameplay whilst looking and sounding great. The music is quite well done for the Mega-Drive and some levels have some neat parallax effects going on. At the end of the video I show the Orchestra mode with a few seconds of each song.
00:00:00 Intro / Demo
00:03:40 Pirate Ship
00:07:40 Otarucean 1
00:10:43 Otarucean 2
00:19:38 Burning Hamlet 1
00:22:37 Burning Hamlet 2
00:30:30 Mt.Chester 1
00:35:55 Mt.Chester 2
00:45:28 Frozen Palace 1
00:50:08 Frozen Palace 2
00:57:33 Mt.Bernardo 1
01:00:38 Mt.Bernardo 2
01:07:18 The Final
01:15:16 Ending
01:18:18 Game Over
01:19:14 Orchestra



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